| Interview with Howard
Horowitz
By Jen and Orb
May 2002
Howard Horowitz is the founder of Got
Game Entertainment, a new North American game publisher that is
slated to release English-language versions of The
Watchmaker and Tony
Tough and the Night of Roasted Moths.
What is your professional background, and why did you decide to
start publishing adventure games?
My professional background started with Nintendo, working for a sales
representative organization that helped launch Nintendo in the United
States in the late 80s. We also represented a number of high-profile
third-party publishers that came to market. From there I moved to
Sierra On Line, followed by ASC games and Codemasters. The adventure
titles that piqued my interest date back to the introduction of Mario
Bros. and extend to Final Fantasy. As I moved into a sales
executive position with Sierra On Line, I was exposed to a number
of their successful host of titles. Of course, when you mention Sierra,
you instantly think of the Kings Quest series developed by
Roberta Williams. The company also introduced me to Al Lowe's Leisure
Suit Larry series and a number of other adventure titles the company
dominated the market with.
What do you look for in a game, both from the personal and the business
standpoint?
From a personal standpoint, that's an easy questionthe game
has to be fun and entertaining on a number of levels. The story line
needs to be intriguing, the audio entertaining, and the game must
possess a fun factor that keeps me wanting to get back and play. As
with a good book, you come to the point of being disappointed that
you completed the game.
On a professional basis, I look for a number of the same elements
that I enjoy on a personal level. Fun is fun, regardless of whether
the title is 2D, as with Tony Tough, or 3D. The analogy would
be a good movie that lasted ages but, perhaps, technically might not
be the latest and greatest. Nevertheless, the title has "good
bones." The business side of me is concerned with budgets, sequel
potentials, and character appeal to the audience. Character appeal
is an intangible element that allows game players to be drawn into
the game and associate themselves with the story line.
Do you play adventure games yourself? If so, what are your favorites?
What are you playing now? What was the first game you ever played? First
adventure game?
Yes, I play a number of titles. Right now I am enjoying the Harry
Potter game with my daughter. In addition to Harry,
I am currently enjoying a Star Wars game. My first adventure
title was Kings Quest V.
Ginger or Maryanne?
I left that island a long time ago.
Got Game is an offshoot of a company unfamiliar to most gamers,
Sales in Action.
Are they the same company, or are they two separate companies with different
functions?
Two separate companies, unrelated. Got Game has been a dream of mine
for a while. Growing up in the industry, there is nothing sweeter
than the success of a hit title. And nothing better than knowing someone
is enjoying the opportunity to play a game that you have had a hand
in. For me, the excitement level involved with the launch of a blockbuster
title is on par with a movie opening.
What can we expect from Got Game as far as getting broad enough
distribution of adventures to get them into the hands of the game-buying
public?
Got Game's distribution strategy has three key components: (1) to
support the traditional brick-and-mortar retail community; (2) support
the online adventure sites and the B2C retailers; and (3) develop
the Got Game website for news, information, screenshots, and product
availability. The adventure category is somewhat unique in that the
targeted consumer seems to be drawn to sites like yours, and our marketing
department, headed by Beverly Cambron, has done a tremendous job of
introducing our company to that dedicated community. We are also extremely
ecstatic about the support we have received from the retail community.
Look for our upcoming print ads with key retailers.
What do you think are the criteria for a good game?
Fun, fun, fun, because, after all, it is a game. And mixed with that
a good story line that makes sense, along with characters that you
can relate to.
How do you locate and select games for possible publication?
Initially, introducing Got Game to the development community was
tough. With a number of branded companies out there, our company was
an afterthought to most of the developers. But what I have promised
to the development community is to represent their games as if I had
developed them personally. There is a tremendous amount of work to
bring a game to market, and probably no less work for a title that
sells minimum quantities than a monster hit. So we try to talk to
companies that are looking to develop a reputation as a development
house and partner with them.
What new titles can gamers look forward to from Got Game?
More adventure titles. We are in talks with a number of houses that
have new games in development. For 2002, our PC projection is to introduce
six new titles. We will have three by August or September this year,
so we are budgeting for an additional three PC titles.
What do you feel is the most effective way to go about expanding
the player demographics beyond the core base of adventure game players?
The core base of adventure gamers is older than for most PC games.
The way to expand is to create family titles that allow for parents
to enjoy the game as much as children. This is a hard task, to develop
a single game for two audiences. Some games can pull it off, and that
is one of the reasons I have obtained the rights to Tony
Tough and the Night of Roasted Moths. It has humor
on all levels. That age demographic it should appeal to is 11 to 42.
Are you hoping to act in however small a way as a catalyst for increased
interest in adventure games and a revival of the genre?
Everyone talks about a revival of the genre; however, it seems to
be back as we speakprobably due in large part to new publishers
who have taken up the slack from the older publishers who felt this
is a limited market. It is a shame, with the history of adventure
titles the industry grew up with, that companies have abandoned the
category. However, someone is always looking to fill consumer wants,
and the adventure game has not disappeared; there are just new publishers
with new names and titles than we all grew up with.
Jerry Springer, American cultural icon: Zero or hero?
Jerry's appeal as a talk show host is contrary to the goals of Got
Game: Fun games without unpleasant confrontations or paternity tests.
What do you think of the current climate in adventure game sales
today?
I would like it to be higher. Certainly the level of unit sales would
not be able to approach an action or sports title. The adventure game
will seek it own level. The bright spot has been the online community
helping expand the overall community of adventure gamers.
How do you hope to compete with the big dog in the North American
adventure game publishing business?
The big dog has done a tremendous job, and as long they continue
to drive the awareness of adventure games, that bodes well for all.
What direction do you think adventure games should not go
in?
I hate to stifle anyone's creativity, so I will leave that alone
for the development community.
Print gaming magazines have garnered a reputation for either being
overly critical of adventure games or overlooking them altogether. Do
you feel this is an accurate assessment, or are they just responding
to a plethora of formulaic, poorly designed games?
I believe they are responding to what sells in the market. If you
reverse the adventure sales with action or shooter titles, then the
press community would be happy to support the virtues of adventure
gaming.
Do you think that ads in these print magazines increase sales and
exposure of adventure games, or are they wasted on those publications'
typical readers?
This is a question every publisher has to deal with. An adventure
title that attracts younger players could be marketed correctly for
some gaming magazines. Adventure titles for an older demographic might
not fare so well.
Will you give us $10,000 if we change our logo to yours?
So, you like my logosort of the "Gucci" of the game
industry.

Do you have any plans to publish games on platforms other than PC/Windows,
i.e., Macintosh and/or the various console systems? Can you elaborate
as to the reasons why or why not?
Inevitably, all publishers look to the gaming platform as an extension.
The numbers are too big to ignore. Ironically, when I was at Sierra,
we discussed this all the time, and we shied away from the console
market. A compelling, successful game on the PC could make that transition
to console so appealing, but I do not base my PC publishing decisions
with console in mind. It's a completely separate audience.
Adventure games rule! That being said, do you have any plans to
branch out in terms of genres of games you publish? You'd best say no
if you know what's good for you.
The adventure game will always have a place in my company.
There are quite a few games that were released to little or no fanfare
some years ago but, due to the longevity of adventure games, were only
much later "discovered" and are now considered classics to
one extent or another, e.g., The
Neverhood, The
Gene Machine. These games have since become very scarce and/or
collectible. Do you think it would be economically viable or even possible
to acquire republication rights for some of these games?
My philosophy is that great games and fun characters will always
have a place to be enjoyed.
What about the numerous other games that were complete or nearly
complete and much-anticipated by adventure gamers but never released,
e.g., Pendulo's Runaway and Southpeak's failed 20,000 Leagues
Under the Sea project?
These are games that the adventure community has been waiting for.
Timing is everything, so perhaps the timing was off with those announcements.
Somehow, that will straighten itself out.
What is your stance on abandonware?
Can we come back to this after I've consulted with my PR people?
They'll probably want to do a focus group, so it may take a while.
What are your other hobbies or interests?
Other hobbies include skiing and tennis. Golf seems to be big in
the industry, but somehow I have yet to break 100.
Are you married? Do you go for fat chicks?
Yes, and, therefore, I must go for only "Four Fat Chicks."
Thank you for taking the time to answer our questions. Enquiring
minds want to know! 
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