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The
Bard's Tale
Review by Jen
January 2005
Prior to playing, I had heard only a little about The Bard's
Tale: that it was to be a comedy RPG and that it was being
made by Brian Fargo's new company, inXile. Brian Fargo was the
founder of the company Interplay and was one of the driving forces
behind classic games like Fallout
and Fallout 2; he has had a hand in the development
of over 50 games and is a past president of the IGDA.
The Bard's Tale is actually number four in a series that
began in 1985 with Tales of the Unknown, Volume I: The Bard's
Tale, which was followed up by the 1987 release of The
Bard's Tale II: The Destiny Knight (what happened to the "Tales
of the Unknown" remains an unknown tale). The series was
wrapped up in 1988 with The Bard's Tale III: Thief of Fate,
and a complete trilogy was published in 1990 by Electronic
Arts.
So here, some 15 years later, we have a fourth installment called,
simply, The Bard's Tale, released at the end of October
2004 for the Xbox, Playstation 2, and regular old Playstation;
a PC release is slated for never. Which is appropriate; this is
one game that would likely suffer if not played on a console.
It was built using Interplay's Dark Alliance engine from circa
2001; the older engine can mean only one thing: the graphics are
no great shakes. I had originally thought the poor graphics might've
been accounted for by the simultaneous release of The Bard's
Tale for regular old Playstation 1, but later research proved
this not to be the case (thanks, Davo!). So now there is really
no excuse! There is an option for HDTV, at least on the Xbox version,
which made the game look a whole lot better on my big-screen TV
than in these screenshots.
The Bard's Tale
The Bard comes armed with a lute and a magic tune that summons
up a common rat. He uses the rat to frighten busty barmaids, who
then are filled with (the Bard hopes) amorous gratitude when the
Bard magically lutes (yeah, I know that's not a verb) away the
pesky rodent.
I had a hard time identifying with the Bard. He drinks too much
beer and thinks with his dick, two things that I don't (or can't)
do, nor would I particularly want to. In fact, the übergoal
of the game is freeing a rich, hot princess from imprisonment
on the promise of a trip to the orgasmic heaven only she can provide.
(Not in so many words, of coursethe game is rated "T.")
Needless to say, this gives rise (get it?) to a lot of double
entendre.
Things I Have Learned from Video Games #37
"Heinous" rhymes with "anus."
How it Works
Your musical instrument is capable of summoning creatures by
playing magic tunes. You start the game with the rat and can learn
up to 16 tunes in total (I only learned 15). These summoned beings
are your party members. If they get killed, you just make a new
one. Or not; you don't have to be accompanied if you don't want
to. You begin with the ability to have one companion at a time
(besides your faithful, ever-present li'l doggie) and work your
way up to four. Each of these has different abilities, strengths,
and weaknesses, and they are all useful at one point or another.
You have a limited amount of summoning power, represented by a
"mana"type gauge on the screen. Every once in
a while, you get an upgraded version of a tune, which increases
the abilities of an already-summonable being.
Both your mana and health levels refill automatically and pretty
quickly. There is almost always enough mana for whatever summons
you might contemplate and are capable of doing, but health is
another story. The Bard gets killed, often, but mostly in the
early part of the game. After five or six experience levels, at
least on the "easy" setting, the Bard becomes immune
to just about everything except swarming hordes of enemies, which
is a semi-regular thing. I only rarely (twice) lost a boss fightthose
are more a matter of surviving long enough to puzzle out how to
kill said boss and then just killing it.
In addition to the magic tunes, the Bard collects tokens, which
increase certain of the Bard's attributes by 1 to 3 points. The
Bard's characteristics are the usual D&D-type categories like
luck, stamina, charisma, etc. There are 25 tokens in the game;
I only managed to find 17, I think, and I felt like I covered
every square inch of the terrain and took all there was for the
taking. So perhaps it is possible to locate all 25, and perhaps
not.
He also collects "artifacts" and crystals that are
spent in powering the artifacts. There are four possible artifacts;
the Bard gets one at the beginning that refills health and possibly
grants immunity or partial immunity from damage for a short time.
The mere health refill costs one crystal; the full immunity plus
health refill costs three. The crystals are not very plentiful,
though, so sometimes it is better to just go ahead and die and
reload after formulating a different strategy. (The Bard also
has a summon that refills his health, but she is relatively useless
in the heat of battle because she gets killed in no time flat.)
There is no inventory. You do get all kinds of weird spoils from
battle, goofy items such as "Frozen Dinner" and "Old
Bones," in addition to the more ordinary weapons and peltsand
they are automatically converted to money. There is not much buying
and no selling; The Bard's Tale is action-RPG-lite.
The Bard gets better weapons and armor from time to time, usually
from chests scattered throughout the areas and sometimes as spoils
of the real-time combat. The best weapon is automatically equipped
and the value of the previous weapon converted to coin. As well,
the Bard must find weapon types and learn the associated skills
before he can use them; these include the ability to wield a bow,
dual-wield a sword and a dirk, and, later in the game, a couple
of special weapons. I played mostly as a ranger since I could
pick off enemies from a distance, before they spotted weenie me,
and usually I was accompanied by a melee summon to do the up-close-and-personal
fighting and keep the foes off me.
I was disappointed that The Bard's Tale did not take advantage
of the technical capabilities of the Xbox. Besides the dated graphics,
there were only five save slots, which I am led to surmise is
the exact amount of data needed to fill up one Playstation memory
card. On Xbox, there is no earthly reason to disallow unlimited
saves. And so it is that all of my screenshots are either from
the very beginning or very end of the gameI was constantly
overwriting my too-paltry save files in the course of this 35-hour
game. Also, you can save only at "save points," but
these are pretty plentiful and there is almost always one right
before any possible situation that might lead to the demise of
the Bard.
The game is very linear. Once the Bard gets to a certain point
about a quarter of the way through the game, he is unable to revisit
old locations. (Well, he does get to go back eventually, but not
until near the end when it doesn't much matter anymore.) Basically,
the Bard proceeds from one goal to the next, each accomplished
in a discrete area. Once all enemies in an area have been killed,
they usually don't respawn, at least until you leave the area
and come back to it, in which case all of the same enemies are
back in all of the same places. (There are a couple of spots where
the streams of new baddies are endless by design; the best thing
to do in these few situations is run like hell. Enemies don't
follow very far, so running is actually a pretty smart tactic
when you find yourself overwhelmed.)
Things I Have Learned from Video Games #2
Knights Templar were closely involved with the Holy Grail. (That
lesson was not, however, reinforced by The Bard's Tale, which
is completely Templar- and Grail-free.)
LOL, Sometimes
What makes The Bard's Tale is the humor. The Bard and
the narrator lack mutual respect for each other, and this leads
to a lot of snarky interplay between the two. For that matter,
the Bard is snarky with everyone he meets. In some situations,
the Bard has to choose between two responses, "comedy"
or "tragedy," as represented by the classic duo of theater
masks; they really mean "less snarky" and "more
snarky." These choices supposedly can result in a different
outcome of the game; I only ran across this once, early in the
game, where a "more snarky" response caused a fellow
to trick me into jumping into a well from which there was no exit.
Also, there are several opportunities for the Bard to be a bard,
e.g.: "Press X to jam with the drunks." These are always
worth doing; not only are the lyrics funny as all getout, sometimes
the result is a boost in experience. Other times, game characters
spontaneously burst into song, also amusing. There is one recurring
ditty that is now sung regularly by all of the members of my household:
"Oh, it's bad luck to be you ... diddly doo."
And Your Little Dog Too
There is fairly good variety and creativity in the level design,
although not so much variety within each level; voice acting is,
on the whole, very good; and the nearly nonexistent plot, and
a trite one at that, as revealed almost entirely via occasional
cutscenes, is more than made up for by the plentiful snappy dialoguesand
my cute little doggie, the only canine ever to win my dog-hardened
heart.
If you like dungeon-crawling and giggling, play The Bard's
Tale. While the repetitive combat and dated graphics keep
me from awarding it the FFC Gold Star, I got a lot of mileage
out of it on my own personal Fun-O-Meter. 
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The Verdict
The Lowdown
Developer: InXile Entertainment
Publisher: Vivendi
Universal
Release Date: October 2004
Available for: 
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