|
Blue Ice
Review by Jen
If you can imagine that Salvador Dali had done the illustrations
for Alice in Wonderland, which would amount to a double
whammy dose of surrealism, you might have the wee beginning of
an inkling about Blue Ice. I don't even know quite how
to go about reviewing this gameit is certainly different
than anything else I have ever played.
The game takes place in a land called Icia that has had some
700-plus King Edwards, who each are responsible for several million
petty laws, numbered sequentially, which all combine to dictate
every teeny action and thought of every subject of the land. King
Edward LCCXI dies before his son is of age to ascend to the throne.
The prince is expected to stay inside studying all the millions
of laws and living according to a very rigid schedule until he
is old enough to be king. He spends his time wondering how he
will measure up to the greatness of his ancestors in promulgating
new laws. It is your job to bring the young prince to an understanding
of the five things that make life worth livingmusic, food,
nature, color, and loveand thereby break the evil hold of
history on his young mind. There are five characters in the game:
the prince; the housekeeper and her daughter, the chambermaid;
the stable lad; and Hope, a sprite or spirit who is the daughter
of Orseppo, the wise witch who is behind the quest to enlighten
the prince. By clicking on each character with the magnifying
glass, you can read his or her thoughts in the particular scene,
which all combine to tell the story and give you insight into
their individual personalities. One of your first tasks is to
make the prince's breakfast, and before you can complete that,
you are likely to find parts of the other treasures. Once I knew
what the plot was, it was very clear and moved along nicely by
the game.
A caveat before I continue: I did not finish this game, nor at
the time of this writing is there any known living person who
has finished it. According to the author of the only walkthrough
extant on the Internet, Bonnie Collins, this game was originally
conceived by Psygnosis as some kind of contest where the first
person to solve the final riddle could win lots of money. Psygnosis
for some reason backed out of the contest part but released the
game anyway, and it still contains the contest parts. I did complete
the five quests to bring understanding to the prince, which constitutes
the "game" portion, but I did not complete the "contest"
portion.
"Surreal" is the first word that comes to mind in attempting
to describe all aspects of this game; "weird" is the
next. At the beginning, you must enter the pupil of an eye to
access the courtyard of the house. From there, you pluck the sun
out of the sky and use it to thaw a frozen pond, jump into the
pond and retrieve a key from a fish, and then use the key to enter
the house. Every time you pick something up that you can carry,
it changes into a cursor, so you basically scroll through your
choices of cursors to see what item you want to use and then choose
one. Sometimes it was hard for me to tell what I had picked up;
half the fun was in trying to find out what it was and where it
could be used. You get keys to new locations by clicking the magnifying
glass on occupants of the house. A warning, though: it is only
possible to hold one key at a time, and if you get a new key while
you are holding one, the old key is lost forever. Once you get
a key, you have to discover what it opens. There are some really
strange locations in this game; I don't want to say too much for
fear of giving away too much. After I got used to the inventory-as-cursor
method of play and the odd entrances to other rooms, I enjoyed
the style of gameplay very muchit is purely mouse-driven
and becomes very intuitive. There are only some hotspots, however,
so you still have to do a lot of clicking on everything. I had
to start the game over a couple of times due to the type of flaws
that let you progress for a little while but eventually get stuck
if you don't do something correctly, for example, losing a key
by picking up another one. I also had to resort to hints and the
walkthrough quite a bit because of the obscurity of some of the
steps in the gamefor instance, in order to go fishing with
a maggot, I had to first warm the maggot by placing it on someone's
lips. Who'd've thunk it? A fish doesn't want a cold maggot? Gameplay
probably could have been better, but it was so very satisfying
when I did the right thing on my own.
The graphics are largely stagnantmost of the scenes contain
very little movementbut each scene contains a great deal
of information. For instance, clicking on the "Blue Ice"
logo at the top middle of the screen gives an aural clue about
the scene, clicking on the scroll at the top right of the screen
gives an Ician law that relates to the scene, every scene has
a question mark, hidden or in plain sight, that you can click
on with the magnifying glass to get another clue (finding the
question mark was half the fun in some caseskind of like
"I Spy" or "Where's Waldo"), and every scene
has the character Hope in it, again hidden or obvious. The scenes
are all decorated with semi-hidden numbers which seem to have
no significancemaybe they mean something with regard to
the "contest" portion of the game. In addition, the
game is beautifully packaged in a little box containing the manual,
CD, and a little book of poetry from the game. The package could
sit in amongst your books and nobody would know it was a computer
game. The graphics fit well with the overall style of the game
and are beautifully drawn, even with the lack of animation.
The music in the game is outstanding. Each room has a different
piece associated with it, and all of the music comes from published
CDs. It covers the whole range of western musical history, from
classical to swing to jazz to new age. Some of the more well-known
artists are Duke Ellington, Tangerine Dream, David Sylvian, and
Brian Eno. The voice acting all has a dreamlike quality that exactly
suits the feel of the game and is therefore also outstanding.
There was absolutely no room for improvement in this category.
Overall, this game is well worth playing. However, I think it
would mainly appeal to women because of the level of intuition
that is requiredit just doesn't strike me as a man's game.
I would recommend locating a walkthrough because I guarantee you
will need hints from time to time. Blue Ice is unique,
artistic, and very fun to play. 
Please visit our
forum to discuss this game
|
The Verdict
The Lowdown
Developer: Psygnosis
Publisher: Psygnosis
Release Date: 1996
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
DOS:
4 MB RAM (8 MB recommended)
486DX 33 or greater
SVGA
2X CD-ROM (4X recommended)
Popular sound card
Mouse driver
Windows:
8 MB RAM (16MB recommended)
486DX 50 or greater
Win 3.1 or greater
256 color graphics mode (at least 640x480)
2X CD-ROM (4X recommended)
Any popular sound card
Where to Find It

For More Info, Visit:

|