|
Cassandra Galleries
Review by Orb
Cassandra Galleries, albeit a dated title by today's
gaming standards, is a fun, puzzle-driven, solidly designed game.
Published in 1996 by Corel, it is a first-person, prerendered-scene,
point-and-click fest (right up my alley), and although it's an
older title, the design holds the game in good stead.
The plot is minimal and mostly unnecessary. You have come to
the Cassandra Gallery to discover the truth behind what happened
to the Cassandra family, and why the mother died, and where the
patriarch and his daughter have disappeared to. The intro to the
game is brief, which was certainly fine with me, with an overview
given by a character who will reappear to move the story forward
as segments are completed. In doing so, the player travels to
seven separate worlds, all very cleverly designed to give the
gamer the sensation of being dropped into a strange place, wildly
different than the last.
The game itself is designed cleanly, each world in a stylized
minimalist fashion, to give the impression of an entirely new
world while coaxing the player into focusing on the puzzles in
each area. There is, however, a magnitude of art on all of the
walls, in every locale. Part of the fun of the game is that it
really does provide an atmosphere of a gallery, from the polished
floors and long expanses of covered walls to the various places
to land, pausing to enjoy a particular piece of art and lose oneself
in thought, or just sit down and rub feet tired from all the walking.
The puzzles are very clever and fun, and the designs are original
(for the most part) and never get redundant. The game, in an unusual
move, has puzzle solutions built in. One of the things so appealing
about this title is that thorough exploration and note-taking
is required right from the get-go to be able to move through the
various worlds. Trying to find what all the puzzle clues are actually
becomes a puzzle unto itself. The puzzles themselves are designed
to either allow the player to wallow in his or her own wonderful
smartness or just click like a nut until dumb luck comes to the
forefront and plays a hand. Name that composer, who wrote The
Scarlet Pimpernel, and fun with periodic tablesthese
subjects are certainly not an idiot's delight. And I am embarrassed
to admit to knowing the answers to the majority of the TV quiz
puzzles on the first try.
The music is pretty, holds the interest, and fits well with the
scenery to create moods and never becomes redundant. The actors,
what few there are, aren't horrible, and the segments are short.
The game overall is frighteningly easy to maneuver throughout,
with a large pointer that is simple to understand immediately
without having to refer to a manual for a translation. It also
allows for error, and you can try things over as many times as
you like without retribution, a nice touch for novice players.
The game did have a few shortcomings. The endgame sequence is
quite obtuse and shortbasically just bad. This is most likely
because the story is negligible to start with, so there was probably
no way to roll up a decent ending without changing the whole character
of the game. Also, my Power Mac was just a little too hoity-toity
for the game to tolerate, and I had to turn off virtual memory
and all my beloved hoggy extensions to make it fly like an ace.
It had no other bugs, however; it ran very solidly, with only
one disk swap, although it had to be started from the first disk
throughout.
Cassandra Galleries is just a great old-fashioned puzzle
game that I had a lot of fun playing, and it is designed to be
playable by players with varying degrees of experience. Most experts
will attempt a random click-through of a puzzle on occasion (you
know who you are) rather than methodically using notes or figuring
out the solution, and this sort of conduct here can shorten the
game considerably and is hard to not fall into (okay, I'm not
admitting to anything here). 
Please visit our
forum to discuss this game
|
The Verdict
The Lowdown
Developer: Kutoka Interactive
Publisher: Corel Corp.
Release Date: 1996
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots


System Requirements
Mac:
System 7.1
68040
8 MB RAM
26 MB free hard drive space
640×480, 256 colors
2X CD-ROM drive
PC:
Win 3.1, Win 95, DOS 5.0
486/Pentium
8 MB RAM
26 MB free hard drive space
640×480, 256 colors
2X CD-ROM drive
8-bit SoundBlaster or 100% compatible
Where to Find It

For More Info, Visit:

|