| Crusader:
A Conspiracy in the Kingdom of Jerusalem
Review by Enigma
Polish up your chain mail. Sharpen your sword and your wits. We're
going to battle our way through sieges, espionage, assassinations,
imprisonment, plots and betrayal in the Year of Our Lord 1183. Along
the way, watch out! You won't be able to avoid learning something
interesting about entirely unchivalrous medieval knights and the
snake pit of power-hungry rulers in the Holy Land. It's going to
be a journey into the past and into your own mind. In this historical
"edutainment" game, they got the history right, and it
will shock you out of any romantic visions you may have had about
the Middle Ages.
This second in the trilogy of historical games produced by the
French company Index+ uses the same kind of gameplay as Vikings
and Genesys,
but with an even more complex storyline and puzzles. This one's
going to take some time to finish, because many of the "riddles,"
while they look easy, aren't.
The Story
We begin in 1180. The introduction to our hero, Sir Arthaud, owner
of a small-time fiefdom in France, reveals him as something less
than your ideal chivalrous knight. He's an illiterate, money-hungry
brute, just like most medieval knights and lords. The little monastery
in his fiefdom hasn't paid him the full amount of tribute he's demanded,
so he attacks and destroys it. That kind of behavior, really, was
typical of his historical counterparts. They were violence-crazed
barbarians, and what they wanted they took from anyone, including
monks, peasants, and other nobles.
Arthaud's behavior shocks King Phillippe Auguste of France (if
you've seen the great film The Lion in Winter, you've met
Phillippe as played by a young Timothy Dalton). In the opening sequence
of Crusader, Phillippe attacks Arthaud's little castle and
imprisons him for three years in a small stone chamber. When Arthaud
emerges, Phillippe gives him a mission: travel to Jerusalem, steal
the relics of the True Cross, and bring them back to France. If
Arthaud succeeds within one year, Phillippe will give him his fiefdom
back.
It's a tall order but Arthaud has little choice. On the perilous
voyage to the Holy Land Arthaud meets a stowaway, a mysterious,
learned Muslim named Al Harawi who serves as the game's narrator.
Once in St. Jean d'Acre on the shores of the Holy Land, Arthaud
grabs his ship's valuable cargo and sells it to one Reynald de Chatillon,
a powerful lord. Reynald has hatched a devious plot to gain control
of the entire Holy Land. In fact, Reynald might even be involved
with the conspirators who plan to seize the throne of Jerusalem
by murdering Little Baldwin, the five-year-old heir to Baldwin IV,
Jerusalem's tragic "Leper King."
Will Arthaud succeed in his mission? Will he get rich? Will he
save Little Baldwin and find salvation in spite of himself? That's
where you come in.
Gameplay
Crusader, like Vikings and Genesys, features
"riddles" that organize the gameplay, interspersed with
well-produced cutscenes that advance the plot. You must find objects
and characters to place on the "riddle screens" in order
to build a chapel, for example, or fire a trebuchet and catapult.
Unlike Vikings, however, in Crusader you'll find these
objects and characters not only on the playing screens but also
in the encyclopedia. It isn't necessary to visit the entire encyclopedia,
but the game forces the player to visit and read a great deal of
it to find clues, along with those objects and characters. That
greatly expanded search area increases the difficulty of the game.
It's often pretty tough to find the last object you need for a riddle,
or even to identify what the thing might be. Frustration occurs
at about the same level of most well-designed adventure games.
The encyclopedia covers a surprisingly large range of subjects.
In it you'll learn something not only about the Crusaders, but also
about Islam, Judaism, Christianity as practiced at the time, and
the European and Muslim worlds during the Middle Ages. You'll learn
something about how to make Greek Fire, a napalm-like substance
used in warfare, how to fight a sea battle and how to withstand
a siege. You'll delve into the tangled plots and schemes of those
vying to seize the Christian holdings in the Holy Land. You can
go to the encyclopedia at any time except during cutscenes by clicking
on a "book" icon or by making a "quickmove"
at the bottom of your screen.
Crusader also expands the range of puzzles over those offered
in Vikings. This time you'll find several puzzles in which
you'll chart a sea route to the Holy Land or an overland route to
a fortress (the toughest riddle in the game, I thought). You'll
place characters on maps of St. Jean d'Acre and Jerusalem to see
which factions controlled different areas of the cities. You'll
build fortifications and even play a chess game.
I wasn't too pleased with Crusader's inventory system. The
game allows you to collect objects for upcoming riddles as well
as for your current one, and you are allowed to collect more than
one of the same object. As well as multiple copies of characters,
I wound up with two "projectiles." After I'd used one,
the other stayed stuck in the inventory until I needed it much later
in the game. That made for a sometimes unwieldy system. However,
if you can cope with an even more cluttered inventory, you might
choose to pick up any and all objects you find in anticipation of
later riddles. It will save searching time later on, but you may
miss important clues in the encyclopedia.
Crusader saves your game for you automatically each time
you quit. That means you have only one save slot. If you want more,
you'll have to restart the game under a different name. While that
limitation would be a serious problem in most other games, in Crusader
it works just fine. The game is completely linear, so you don't
really need more than one saved game.
Lights, Camera, Action
In keeping with the high quality of its other games, Index+ spared
no effort on Crusader's cutscenes, artwork, and music. The
scenery is simply, absolutely gorgeous. Marvelous, colorful sunsets,
seascapes, and desert scenes will have you gasping and downloading
screenshots to use as wallpaper. The artwork of the city and interior
scenes looks authentic and often is equally as lovely as the cutscenes.
Haunting, exciting, and always appropriate background music uses
instrumental and vocal arrangements, adding much to the gone-back-in-time
atmosphere of the game. It's all enchanting, leading to an extremely
enjoyable playing experience.
Nicholas Calderbank, as Al Harawi, narrates the English version
of the game and does a splendid job of it. His resonant voice holds
the player's interest and adds suspense. The plot he narrates has
more twists and subtleties than the Zork text-only mazes,
so pay attention to those cutscenes or you'll miss something major.
I found it possible to repeat the cutscenes by pressing the "return"
button.
Arthaud, our dubious hero, never speaks, rendering him a curiously
passive character. The other voice actors do credible jobs, with
accents appropriate to their characters. As in Vikings, the
actors are shot in full-motion video and superimposed onto the playing
screens. You can get them to speak by clicking on them, and they'll
give you crucial clues. Even in static scenes they move around constantly,
lending plenty of realism to the game.
Bugs
Once I fixed my mysteriously corrupted Quicktime file, I had no
trouble running Crusader on my iMac with OS 9.2. Very occasionally
I would hear a break in the sound, but that happened so seldom it
didn't interfere at all with the play.
The Verdict
Occasionally, debates arise over which gamers prefer, Crusader
or Vikings. It's just a matter of personal taste, really,
because both games easily rate Gold Stars. Crusader offers
a much more complex story and gameplay, but the basic concept of
the games is almost identical. For an involving plot, fabulous graphics,
plenty of intriguing, vexing puzzles, and accurate history, you'll
find Crusader goes far beyond most edutainment games. It's
a great choice for entertainment and learning, from high school
age to elderly adult. And dare I suggest it, you might even find
that the real history is more intriguing than those fake wizards
and spells so popular in medieval fantasy games.
So, do you want to travel through time to a lost world full of
excitement, espionage, mystery, and ghastly diseases? Do you want
to fight villains, if you can figure out who the villains are? Then
play Crusader, but beware! If you get stuck in a medieval
dungeon and your chain mail rusts, don't say I didn't warn you. 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Index
Publisher: France
Telecom Multimedia
Release Date: 1997
Available for: 
Four Fat Chicks Links
Player
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System Requirements
PC:
Pentium 100
16 MB RAM
Thousands of colors
16-bit sound card
4X CD-ROM drive
Windows 3.1 or Windows 95
Macintosh:
Power PC
OS 7.1
256 colors
4X CD-ROM drive
Where to Find It
Playing
Games 24.95

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