|
L-Zone
Review by Orb
Ever seen a large machine, the purpose of which was inexplicable?
One that was, nevertheless, in good working order and was somehow
fulfilling the purpose of its creation? Step into the world of
Shono's L-Zone, a title about as close to a performance
piece as an adventure game can get. The package calls it "Interactive
Theatre," a pretty good coined term for what this puppy is.
L-Zone is a large domed city, created by a mad scientist. It
is deserted but fully automated, with all of the machines still
working, and it's your job to explore it. The purpose of the game
is to get from one end of the humming machinery to the other,
activating machines as you go, to get a door to planet Green open.
There's actually very little storyline, just a macabre, and seemingly
neverending, series of complicated and slightly dangerous-looking
machinery to move through.
There is a style to this game that reminds me that these games
I love and play are indeed created by artists. The director of
this game was Haruhiko Shono, who made a trio of very unusual
and stylized games in the early nineties, of which this is one.
Shono definitely has his own concept of what constitutes an adventure
game, and these rare Japanese imports are a great view into this
artist's mind's eye.
The music is late eighties techno pop, entirely synthetic and
completely appropriate. The sound of it melds into the hum of
the machinery, which creates quite an effect.
There are no straight puzzles to speak ofinstead, the mainstay
of the gaming experience here is in the exploration of the complex
and the job of getting the machines all running. There is no inventory,
no books to read or papers, codes, nothing. About a nine on the
unusual-o-rama Richter scale. Don't get me wrong, there's plenty
of things to do, including space suits to wear and many contraptions
to get going, the payoff being some pretty interesting visual
feasts concocted for the player. At one console, the gamer is
treated to a rapid-fire walkthrough of the whole complex. The
puzzles are really the next logical machine or area to check out.
It's just that these items or so incredibly intuitive, it's hard
to call them puzzles.
Good luck finding this obscure title, but it's certainly worth
it to collectors, as it is a highly original piece. 
Please visit our
forum to discuss this game
|
The Verdict
The Lowdown
Developer: Synergy Interactive
Publisher: Synergy Interactive Released: 1994
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots


System Requirements
Mac:
256 colors
3.5 MB RAM
13" or larger monitor
PC:
Win 3.1 or greater
256 colors
3.5 MB RAM
13" or larger monitor
Where to Find It

Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
For More Info, Visit:

|