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The Last Train to Blue Moon Canyon
Review by MrLipid
December 2005
All Aboard!
A publicity-hungry heiressthink someone whose name rhymes
with Stiltonhas assembled an eclectic team aboard a dead eccentric's
custom-built train in an effort to find the dead man's secret. In
addition to Nancy and the Hardy Boys, airhead heiress Lori Girard
has invited three otherscelebrity cop Tino Balducci, author
Charleena Purcella, and TV ghost hunter John Greyto poke around
the late Jake Hurley's mystery train. Seems it's one long rolling
puzzle pointing toward a long-lost mine. Once Ms. Girard has explained
all this, the train goes into a tunnel, the lights go out, and Lori
disappears with a scream. Time for the snooping to commence.
Once the chase is on, each of the characters Nancy interacts with
finds a place to perch and stays there, more or less, for the duration
of the game. The Hardy Boys inhabit the train's dining car, the
author sits at the bar, the detective takes over Jake Hurley's study,
and the ghost hunter occupies the car of Camille Hurley, beloved
wife of Jake who broke his heart by preceding him in death. As Nancy
roams the train, there are questions to ask, items to find and puzzles
to solve. All standard fare and all up to the Nancy Drew standard.
The Hardy Boys, whose good-natured sniping at each other brings
a pleasing tartness to the proceedings, are a welcome addition.
There had been prerelease speculation that the game would allow
gamers to play as either Nancy or as one of the Hardy Boys. Turns
out it was speculation. While one does, for a brief stint, guide
Frank Hardy through the challenges of working as a short-order cook,
one plays as Nancy for most of the game.
So Much Power, So Little Difference ...
The minimum hardware requirements for Train are the highest
of any Nancy Drew to date, and it's hard to say why. Movement,
with a few exceptions, is pure, and fairly limited, slideshow. Moving
from one end of a train car to another means clicking forward repeatedly:
no turning to look out the windows or into the compartments. In
those environments where panning is available, the panning is no
smoother or faster than in any other Nancy Drew title.
Nor do the higher hardware requirements appear to make much of
a difference in terms of eye candy. One exception is the spectacular
operation of a machine Nancy fires up toward the end of the game.
Unfortunately, the machine and its surroundings look as if they
were on loan from the Myst universe. Nothing else in the
game remotely resembles the secret car or its contents. The effect
is jarring enough to suggest that Nancy has somehow wandered into
an alternate game reality.
Equally jarring, and considerably less effective, is the use of
color photographs to suggest the movement of the train. The sequences
start innocently enough with a dotted line appearing on a map. Then,
as if the dotted line were not sufficient to convey the wonder of
train travel, a series of still color photographs appear. These
garish, lifeless images are dragged across the screen to imply progress.
It's a dreadful effect, completely out of keeping with the overall
look of the game.
And then there is the map that provides access to the final locations
of the game. The map art looks like something one would find on
a paper placemat from a resort town diner. Though a clever idea,
the placemat brings yet another visual esthetic to the game: a blatantly
cartoony esthetic. While all of the different looks are hardly fatal
to enjoyment of the game, it's distracting when a series as straightforward
as Nancy Drew starts getting murky in terms of its overall
look. (If the preview for Nancy's next adventure, Danger by Design,
is any indication, the use of photos will continue. Whether
the third time is the charm or a final strike remains to be seen.)
Play it Again!
In terms of play, Train bears a strong enough resemblance
to Nancy's last outing to feel like a cross between a sequel and
a remake. As in Secret,
there is no need for Nancy to nap in order to move things forward.
That's a good thing. A somewhat less good thing is how closely some
of the puzzles in Train resemble those in Secret. For
those with good memories, it would probably be wise not to play
these games back-to-back.
Coming up with a rating for this entry was tricky. If I'd never
played any of the others, I'm sure, based on how I felt after playing
my first Nancy Drew game, that I would have found it quite
enjoyable. As it is, my enjoyment was tempered by a concern that
the production crew is losing focus on what makes the games work.
How else to explain the growing reliance on photos and flashy setpieces
or the willingness to throw away the established look of the game
for the sake of a single gaudy sequence? Though I remain a fan of
the series, and am giving Train a Thumb Up, I am hopeful
that Her Interactive will proceed with care in tampering with a
formula that has, so far, served them well. 
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forum to discuss this game
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The Verdict
The Lowdown
Developer: Her
Interactive
Publisher: Atari
Release Date: September 2005
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
1 GHz processor
128 MB RAM
650 MB free hard drive space
32 MB DirectX compatible video card
16-bit DirectX compatible sound card
24X CD-ROM drive
Mouse and speakers
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