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Prince
of Persia 3D
Review by Old
Rooster
February 2002
Skinny and the Prince
Skinny Minnie's fine review of Tomb
Raider 4, with that series emphasis on "jumping/adventuring,"
got me thinking about an oft-overlooked and certainly underappreciated
title from two years agoPrince of Persia 3D, or POP3D
to its friends.
Our adventuring community likely remembers the rich Prince of
Persia tradition, beginning with the 1989 original by Jordan
Mechner, launching, in the publisher's phrasing, "the beginning
of the action/adventure genre." This was followed, a few years
later, by an updated side-scrolling effort. Each was set in 12th
Century "Arabian Nights" Persia, with palace intrigue
and colorful villains. POP3D follows this setting but ups
the ante immensely with a sprawling, intricate, gorgeous 3D perspective.
With this latest iteration, we find our hero, the Prince, needing
to escape the confines of a dungeon, find and rescue his wife and,
if he has time, save the kingdom from evildoers and their henchchicks.
This establishes the framework for an adventure that wonderfully
combines puzzle-solving, acrobatic jumping, and exciting fighting.
How Is the Game Set up and Managed?
POP3D needs about 400 MB free on your hard drive, and it
does require at least a 4 MB 3D accelerator, quite minimal by today's
standards. The included manual of 44 pages is excellently done,
presenting required control options, enemy/weapon information, and
a nice backstory. Controls are configurable for either keyboard
or gamepad. Quick save and load are a boon, particularly compared
to games suffering from "consolitis."
Like the Tomb Raider series, the perspective and camera
are behind the shoulder. The view automatically shifts, and this
does present some moments of frustration, especially if you find
yourself against a wall or in a corner. Here, a few steps forward
may be required in order to reorient the camera. Although mouse
support isn't present, number-pad, shift and arrow keys do allow
a full 360-degree stationary view of your surroundings.
How Does POP3D Look and Sound?
Running in 800x600, everything from the claustrophobic dungeons
to the opulent palace is colorfully and richly presented. Movement
and frame rate on my PIII 450 was fast and fluid. This is one of
the more beautiful adventure games available now, let alone considering
it's two years old.
The "Arabian Nights" melodies, changing each level, reflect
an appropriate mood. Except for cutscenes, character voices are
rare, with sound effects satisfactory.
"You Need to Find a Sword If You Wish to Survive"
Prince's Helper
You escape your dungeon, soon realizing that a weapon is required
... and is rather hard to find. As the Prince moves through the
levels, we find a good deal of linearity, with some false leads
but little need for burdensome backtracking. Actually, in spite
of pics suggesting otherwise, fighting is not how you'll spend most
of your time in the world of POP3D. Rather, puzzle-solving,
planning your route, avoiding nasty falls and traps (darts, spikes,
whirling blades), and tricky jumping/climbing/rope swinging will
occupy the bulk of your gameplay time.
However, when required, the swordplay is one of the best features
of the game. As you engage an enemy, a different camera perspective
and music level kicks in, leading to an increased adrenaline rush.
The fighting is not frantic, but almost studious, with the Prince
having three forward thrust moves and one blocking maneuver, as
well as a feint option. Both your and your enemies' health levels
are displayed. The enemies get tougher further into the game, but
you're also given additional weaponry, including a six-foot stave,
assassin knives, and bow and arrows. The artificial intelligence
of the enemies is well-done, and there are numerous examples of
having to think about how to approach a foe, rather than just "blasting
away." Indeed, the discretionary "sneak effect" of
walking around guards is often preferred to the valor of an assault.
The fourteen levels present a range of beauty, clarity and complexityfrom
the dungeon to the rest of the palace, the floating
ruins, the dirigible, and the Tibetan cliffs. Motion-capture video
enables an impression of moving through an entertaining, cartoon-like
film (cf. Aladdin). Indeed, violence and gore (adjustable)
are inoffensive, and I can fairly safely recommend this as a "full-family"
adventure activity. The intent of the publishers, with Mechner's
contribution, was to have a 70% to 30% adventure/fighting balance,
and I think they've succeeded fairly well.
Is POP3D Fun and Recommended?
"Yes" is my answer to both parts of this question, if
you enjoy the prospect of an enthralling and rich action/adventure
that offers a colorful world and a paced, almost relaxed, kind of
play where you're always wondering, "What's around the next
corner?" Getting to that corner will involve puzzle-solving,
acrobatic leaping and some challenging fighting. But, in the process,
you are given time to explore, think and observe. Moving around
that corner, to the ultimate finish of the game, leaves one with
a satisfied and grateful feeling. Mechner and the rest of the team
should be proud of their fine product, and I'd strongly suggest
that it's more than worth the $6 or $7 you'll find it for at many
stores and outlets.
What I Liked the Most
The graphics are gorgeous and "realistic;" puzzles are
fun and challenging; sword fights are thrilling.
What I Liked the Least
Camera angles are sometimes awkward; archery is difficult; it can
be quite tough in spots.
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Red Orb
Publisher: UbiSoft
Release Date: 1999
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots






System Requirements
PII 233 (PII 300 recommended)
64 MB RAM
395 MB free hard drive space
4 MB 3D accelerator
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