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Return to Mysterious Island
Review by Jen
February 2005
I don't know what came over me, but all of a sudden, after several
straight months of RPGing, I was in the mood to play something
point-and-clicky. Return to Mysterious Island had been
loaned to me and recommended by one of our e-friends here at FFC,
so that's what I chose to start. And here I am, some six hours
later, putting finger to keyboard to tap out this review.
Return to Mysterious Island was developed by Kheops, the
same post-Cryo outfit that made the abominable Crystal
Key 2. This, in addition to my inherent distaste
for Dreamcatcher the company tainting my outlook on most of their
products, led me into the RMI experience with a jaundiced
eye. Imagine my delight, then, when the game turned out to be
an absolute little jewel!
You play in the first person as Mina, modern-day solo round-the-world
sailor who becomes shipwrecked on an uncharted island. First you
have to survive in the short term, and then you must figure out
how to get off the island. That's about it. As you explore the
island, you uncover a few clues related to the ultimate fate of
Captain Nemo and the Nautilus, they of Jules Verne fame. The game
purports to continue the events of Verne's Nemo novels; however,
these elements seem as if they were included merely to account
for the presence of the various artifacts on the island. In other
words, the story takes the proverbial back seat to the other game
elements.
In the course of your orchestrating your eventual rescue, you
will pick up a million or so inventory items. Within the easy-to-access
(right-click) and -manipulate inventory subscreen, you must work
out various combinations to make new items and disassemble and
recombine these as situations warrant. You will make bowls and
batteries and bombs, you will rescue monkeys and repel robots,
each puzzle leading up to the next, all culminating in a crescendo
of completion. ... Okay, maybe I got a little carried away there,
but I did spend at least half of my game time working within the
inventory.
As you successfully figure things out, you get points, like in
the old-school Sierra games. There is a ton of stuff you don't
ever have to do to complete the game; you could conceivably play
through again taking a different path to the ultimate solution,
using different combinations of inventory items to accomplish
the same goals, perhaps trying for a higher final score. I left
a couple of unfinished puzzles I would have liked to go back and
solve; I, however, am not a replayer, and the thought of having
to repeat all of the parts that stay the same was somewhat less
than scintillating.
The developers incorporated several possible solutions to many
of the hurdles faced by Mina. And if, say, you had already used
up your piece of driftwood that would've been handy another time,
there will be a different item you can use in place of the driftwood.
I have not seen this level of multiple approaches to problem-solving
incorporated into an adventure game before ... and I liked it!
There are not very many different locations on Mysterious Island,
which makes bearable the inherent tromping around in these types
of games. And since all of the locations are exquisitely rendered,
a visual treat for any eye-candy junkie, it is not at all painful
to look at them over and over again. The game world, though small,
is well-imagined and tightly executed and consistent and true
to itself. This last factor is hard (for me) to describe adequately,
but it really can make all the difference between a good game
and a not-so-good.
Movement is node-to-node, and while standing on a node, there
is the dreaded (for some) fixed-point cursor. Fair warning to
those of you with delicate innards! Speech is subtitled throughout,
and for once there are no typos; as well, the spoken text matches
the written. There are some timed puzzles; all time limits, however,
are generous, and if you fail you automatically return to the
point right before you started the timed puzzle.
As mentioned, Return to Mysterious Island is not a long
game and as such does not warrant a long review. Or that's my
story, anyway; I'm done here. Return to Mysterious Island may
be a fluke, the excretion of some strange wormhole that momentarily
rent the Vast Universe of Dreamcatcher Suckitude, but it is a
sweet little game that would likely please any adventure gamer,
especially those who play their games more than once. 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Kheops
Publisher: Dreamcatcher
Release Date: November 2004
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
Windows 98/ME/2000/XP
600 MHz PIII (800 MHz recommended)
16x CD-ROM drive (24x recommended)
64 MB DirectX compatible 3D video card
DirectX 7 compatible sound card
64 MB RAM
Where to Find It

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