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Secret Chamber
Review by MrLipid
March 2005
Full Disclosure
As much as I enjoy playing computer games, I have, of late, gotten
as much or more enjoyment out of modifying them. Apply a dash of
ingenuity and it becomes possible to wander about without risk of
death in Mob
Enforcer, play Panic
in the Park on something other than a Win3.1 machine
or improve the odds a bit in Milo.
Why play the game you bought when you can play the game you
want?
Full Admission
Latest example? Secret Chamber. Never heard of it? Hardly
surprising. It currently sells for $4.99 on the bargain rack at
CompUSA. This 2004 title from Full Armor Studios is a clever and
attractive twiddle puzzle that has been saddled with annoying arcade
elements. Happily, those annoying arcade elements can be sent packing
with a few surgical hex edits. Better still, those edits have been
neatly wrapped up in a tiny patch called No Bugs 1.0, available
here.
The Basics
The core puzzle in Secret Chamber is a model of simplicity.
The player must open a series of locked doors to reachwhat
else?the Secret Chamber. The locks consist of an array of
jewels spread across what appears to be a wooden grid. A lock opens
when the jewels in the grid are configured to match the pattern
in a small frame on the lower left side of the screen. The rows
can be shifted right and left and the columns up and down to move
the jewels into position. Of course, moving a row or column means
moving everything in that row or column, and that's where the fun
begins. The higher the number of jewels, the more difficult it is
to put them where they belong without accidentally moving something
else out of its proper place. Simple, engaging, satisfying.
The main game screen is uncluttered and richly textured. What is
supposed to be the beam of the player's flashlight reveals grain
in the wooden jewel trays and highlights on the jewels. Music and
sound effects offer more than a tip of the hat to Jewels of the
Oracle and Gems of Darkness. Trays are dragged into place
with the mouse. Given the horizontal and vertical moves the game
requires, it's too bad that there is no option for controlling the
jewel trays with the keyboard.
Stop Picking Your Mode!
Secret Chamber offers three modes: Story, Puzzle and Survival.
In Story mode, one is told the tale of an inventive king as one
unlocks doors to reveal his inventions. In Puzzle mode, one strives
to match patterns with as few moves as possible. In Survival mode,
one attempts to match patterns while swarms of scarab beetles "fuse"
with the jewels. When, not if, the scarabs manage to fuse with all
the jewels before the pattern has been matched, game over.
Of the three modes, Survival is the most successful. Its rules
are very clear. It's the player against the scarabs, and the scarabs
always win. The better the player, the longer it takes for the scarabs
to win. Players are ranked by survival times.
Puzzle mode is less successful. It gives players, of all things,
a letter grade for their efforts and, worse yet, no clear idea what
determines that letter grade. As long as players save their game,
there is no grade. Quit out of a game without saving and a grade
appears. Solve the first puzzle in just a few moves, and one gets
an F. This suggests the grade takes the total number of puzzles
solved into account. Or maybe it divides the total number of moves
by the total number of puzzles. Not clear. Not good.
Story mode is the least successful. It begins promisingly enough.
Players match jewel patterns to unlock doors to reveal the inventions
of the king. Then, at about level 13 or so, scarabs start streaming
onto the screen and fusing with the jewels. So long, twiddle! Hello,
arcade! If, as in Survival mode, the scarabs fuse with all the jewels
before the pattern is complete, game over. And once the game is
over, Secret Chamber deletes (!) the saved game file for
that game. Talk about rough justice.
Happy Ending!
Applying the No Bugs 1.0 patch corrects this crime against contemplative
twiddlers and allows Story mode to tell its story. Once modified,
Story mode offers at least ten times the minimum daily adult requirement
for pattern-matching puzzles. Let's just say the folks at Full Armor
Studios were very generous about providing value for money. That
generosity does not, however, extend to saved game slots. Secret
Chamber sports only six.
There is no copy control on Secret Chamber. The game installs
completely to the hard drive and does not require the CD to play.
For those curious about Full Armor Studios' other games, the Secret
Chamber CD comes with ten-session demos of The Walls of Jericho,
Manna Munchers and The Library of the Ages.
Full Patch Disclosure
Want to know what the patch actually does? It changes six values
in the chamber0.apk file. All scarab_spawn_cap values are set to
zero, all scarab_spawn_delta values are set to either zero or 0.0
and all scarab_spawn_base values are set to either -1 or zero. You
can do this yourself with your trusty hex editor if you are so inclined.
The patch assumes a player has installed Secret Chamber in
its default folder: C:\Program Files\Full Armor Studios\Secret Chamber.
If Secret Chamber has been installed somewhere else, use
the Browse button in No Bugs 1.0 to point the patch toward the Secret
Chamber folder.
The Puzzle and Survival modes, while locked by default, can be
played immediately by opening the user.cfg file in the Secret
Chamber folder and changing puzzle_mode_unlocked=0 to puzzle_mode_unlocked=1
and survival_mode_unlocked=0 to survival_mode_unlocked=1. 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Full
Armor Studios
Publisher: Mumbo
Jumbo
Release Date: 2004
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
Windows 95/98/ME/2000/XP
DirectX 6 or later
Pentium II 300 MHz equivalent
64 MB RAM
8 MB DirectX 6 compatible video card
DirectX 6 compatible sound card
CD or DVD drive
16 MB free disk space
Mouse and keyboard
Where to Find It
Download
from Reflexive Arcade $19.95
CD-ROM
from
Mumbo Jumbo $9.99

Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
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