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Sphinx and the Cursed Mummy

Review by Toger
December 2003

I didn't think it possible to have fun with a game set in Egypt. See, I'm one of those gamers who groans in anguish to hear of yet another game taking place in the ancient land of pyramids, intrigue and more sand than I care to see in my lifetime. I've been there so many times in games that, with the possible exception of Atlantis (cue Donovan), you'd think I'd steer clear of Egyptian-themed games. But then I saw some screenshots from a new game set in Egypt and all was lost ...

Sphinx and the Cursed Mummy is the newest creation from Eurocom Entertainment Software. Best known for their 007 franchise, Sphinx is an action/adventure platformer set in ancient Egypt when gods were men and the mortal populace knew better than to forget to make offerings at the temple.

Sphinx, a demigod in his own right, is your basic half-lion, half-human adventurer—young, brash and doesn't know the meaning of danger. With his friend and fellow demigod, Horus, in tow, Sphinx is dispatched to discover what the ominous signs and portents foreseen by Imhotep mean to their world. Eventually, Horus tires of Sphinx's slowness and sprints on ahead, leaving Sphinx and the player to discover their own way through the world.

Prince Tutankhamen—not yet the boy king—is naive, trusting and so incredibly gangly-limbed he's the Egyptian equivalent of Ichabod Crane. Looking into his eyes, you can tell that he's not the sharpest knife in the drawer. Led into a trap, changed into a shambling mummy by the god of darkness, Set, and left to rot in a dungeon, he becomes Sphinx's willing partner in trying to set the world to rights.

Gameplay in Sphinx and the Cursed Mummy consists mainly of jumping, climbing, swordplay, swimming, puzzling out how to get from here to there, chatting up and running errands for the locals, and collecting scarabs. There are also several minigames where you'll not only win scarabs or medals, but also help prepare Sphinx for what lies ahead (i.e., quickly using the blowgun to activate toggles that control hidden metal steps in pools of lava). Similar to The Legend of Zelda: The Wind Waker, you'll also be able to assign various items, such as the Shield of Osiris or the blowpipe, to either the shoulder or triangle buttons.

Playing as the Mummy is quite different than playing as Sphinx. Not only does our poor, hapless Mummy have no weapons, he's also quite dead. And contrary to popular thought, death has its advantages. In order to accomplish some tasks, it will be necessary to squash, slash, electrocute or set your Mummy ablaze. When he's a walking torch, he'll slap at himself in an attempt to put out the fire and hop from one foot to the other. If he's carrying an electrical charge, not only does he glow (at times, you can actually see his skeleton), he also jerks from side to side due to the charge. The Mummy's puzzle sequences are very creative and hilarious in the extreme. Be prepared to spend a lot of time laughing.

As with the majority of console games, saving is done at save points peppered throughout each level. Warning: During Mummy levels, you can only save at the beginning or end of the level. However, since he's got limitless lives, do you really need more save points?

Visually, Sphinx and the Cursed Mummy is simply breathtaking. In the dry desert of Heliopolis, you can feel the blistering heat of the day as the sun rides high in a cloudless, cerulean sky and sand whirls about you in small dervishes. Huge cliffs and rocks dominate the landscape, and you just know that the caves in the hillsides are cool and dank. Flocks of birds fly overhead, gnats and dragonflies buzz about.

Inside buildings or temples, sand sifts or water flows through cracks in the ceilings, wooden and rope walkways creak when they take your weight and water laps at the shoreline. At night, there's an enormous full moon dominating the black sky along with millions of stars.

Water effects are gorgeous. Not only does water ebb and flow or drop from huge heights, but if you're close to it you'll see water droplets. The physics of water actually affect this game world. When the Mummy is electrified or on fire, a mere droplet of water will extinguish the effect with a sizzle and wisps of smoke. If either Sphinx or the Mummy walks through the water, his forward momentum will slow due to the water pressure.

Colors in the game are bright and vibrant. Each character has its own look and personality with very expressive facial features and gestures. All manner of critters populate this world—gorillas as palace guards, lizard shopkeepers, jackals, birds and humans. And that’s just the townspeople. Enemies include armor-wearing cats with knives, electrified bulls, cutlass-wielding skeletons and enormous rams with equally enormous double-bladed axes. There’s even a walking, talking basket wearing red high-tops!

Sphinx and the Cursed Mummy's camera controls are ... Well, the clerk at the game store warned me that he felt the camera controls were a little flaky in that you constantly had to realign the camera in order to see. Needless to say, there was some trepidation when I loaded up the game and found ... they're not that bad!

The game is played in traditional third-person perspective with the camera usually positioned just behind Sphinx or the Mummy; however, you will need to move it about in some scenes in order to keep enemies in view. The camera is able to move up, down or a full 360 degrees around. In fact, I grew to like the camera because I could rotate it to different positions, which helped with depth perception for some jumps. It did take some getting used to with multiple enemies, but I let Sphinx "tell" me where they were when he looked over his shoulder.

When using the blowpipe, camera perspective changes to first person for ease of aiming, and you'll not only see your target but also Sphinx's fingers changing position on the blowpipe as you line up the shot.

And now we've come to the audio portion of our program: There is no voice work in Sphinx. Before you choke to death, allow me to explain further. All dialogue is text accompanied by various grunts, groans and laughs, sighs, screams and yelps. I think the Mummy is the most vocal, as he says "huh?" if you leave him alone long enough. Otherwise, not a word is spoken, which is something of a shame as the characters are so incredibly expressive visually.

To be honest, at first I was annoyed by the lack of voices in Sphinx—I originally thought I had a defective game. Then as I got wrapped up in the beauty and fun of the game, most especially the Mummy levels, I realized that I didn't miss the voice work. After all, no voice work is much better than bad voice work.

Music in Sphinx is definitely Arabian with the Western addition of full symphonic sound. While in combat, the music will change to reflect the tension of the battle.

Ambient sound is very well done. Not only will you get the normal sounds of wooden doors closing, metal against metal and footsteps changing as the ground surface changes—including those slurping, sucking footsteps when coming out of the water—sound is also appropriately muffled while swimming or diving.

All in all, Sphinx and the Cursed Mummy is a truly fun little romp. While not as long as some games—I clocked 20+ hours, and that's before the final boss battle—it's worth the price of admission just to see the Mummy dancing with electricity or flattened like a piece of paper! If you're new to platform games, then this just might be the one to get you hooked. Combat isn't extremely difficult, jumps aren't too horrifically tricky, there's lots of questing, puzzling and downright hilarious fun to be had. The lack of voice work and the tricky camera, which could be an issue for some players, won't deter me from giving this game the FFC Gold Star! The End

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The Verdict

Creme de la creme

The Lowdown

Developer: Eurocom
Publisher: THQ
Release Date: November 2003

Available for: PlayStation 2 Game Cube Xbox

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Where to Find It

Amazon.com PS2 39.99; Xbox 39.99; GC 39.99



Prices/links current as of 12/13/03
Links provided for informational purposes only. FFC makes no warranty with regard to any transaction entered into by any party(ies).

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