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Stupid
Invaders
Review by Jen
At the May 2000 E3, Stupid Invaders was hands-down the
best-looking, most promising game that I saw. Does Stupid Invaders
live up to its rich promise? It depends. Do you snicker when
someone burps? Do you suffer paroxysms of glee when someone farts?
If you answer "yes," then Stupid Invaders is
probably your kind of game. If you're ultra-sophisticated, though,
you're probably better off looking down your nose at the rest
of us who think this stuff is funny.
This is not to say that Stupid Invaders consists of nothing
but jokes related to the by-products of digestionin fact
there really is some more subtle and highbrow humor too: movie
and literature spoofs abound. Yeah, that's it, that's the ticket.
... See? I really don't lack class just because I thought Stupid
Invaders was the funniest game ever.
Stupid Invaders begins with five aliens (with six heads)
crash-landing on Earth: Bud, Etno, Stereo, Gorgious, and Candy.
They take up residence in an abandoned house while waiting for
Etno to repair the flying saucer so they can return home. Meanwhile,
deep in a remote area of the desert known only as (insert anticipation-building
music here) Area 52, hidden away in a secret laboratory, the mad
scientist Dr. Sakarine is plotting to capture the aliens so he
can do some vivisection experiments on them. And it's not sex
change operations (much to Candy's dismay)! Dr. Sakarine sends
his henchman, Bolok, out to capture the aliens and their ship.
Bolok shows up at the house where the aliens are staying just
as Etno puts the finishing touches on the spaceship repair. Only
by sheer luck, and TV addiction, does Bud escape Bolok's fearsome
ice gun. As you can probably guess, Bud must then free his compatriots
if they are to have any hope of going home again. The game then
plays out over four chapters, and umpteen million locations, and
each alien gets multiple turns at being the main character ("hero,"
if you will).
Gameplay is straightforwardStupid Invaders is point-and-click
at its finest. You must use the keyboard to access inventory (space
bar), load, save, and quit. All movement and object and character
interaction is via the mouse. The cursor action automatically
changes according to the situation, although once or twice during
the game you must change it yourself using a right click. Puzzles
are all organic, every last mother-lovin' one of them, and they
range from easy to fairly challenging. The game is completely
linear; you must perform certain actions in a certain order to
progress. There are lots of unnecessary things you can see and
do in the game, and half of the game's entertainment value is
found by looking at these things and trying them.
There is a lot of dying in Stupid Invaders. In an absolute
first for me, though, I actually didn't mind dying. In fact, I
saved lots and then sought out all the ways to die because the
death scenes are almost without exception spectacular. Or if not
spectacular, at least funny.
There is one gigantic drawback that bears mention, a maze! And
what a horrendous maze it is! And then there's another gigantic
drawback, a desert! And what a horrendous desert it is! I nearly
went bald pulling my hair out over these two things, but you won't
need any Rogaine because I thoughtfully provided solutions for
these in my walkthrough.
The graphics in Stupid Invaders are, quite simply, the
best I've ever seen in any cartoon game. The transitions between
cut scenes and game screens are seamless; the only way you can
tell which is which is by whether you have a cursor. The animation
is movie-quality, even on the gameplay screens. The use of color
is perfect in every instance, the graphic design is stunning and
evocative, camera angles are positively cinematic. As you can
see, I got a little carried away with screenshots; I would've
liked to show you the whole game but you'll just have to play
it and see for yourself how consistently good it looks.
The voice acting is not only above average for an adventure game,
it is exceptional. You can tell these are professional actors.
Every character is brought to life by his/her/its voice actor,
be he/she/it sinister, dumb, snooty, or what have you. Same goes
for the sound effects and musicthey rival anything ever
put out by the movie moguls in Hollywood.
Stupid Invaders is fun and funny, a masterful blend of
high art and low humor. (I am glad that computer-generated odors
are not yet a reality.) It is my new favorite game of all-time,
displacing even The Longest Journey and Grim Fandango.
I am, however, left with this scary thought: if I actually
enjoyed this French humor so much, does that mean I have to start
liking Jerry Lewis? Nooo! I would rather die! 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Xilam
Publisher: Ubisoft
Release Date: January 2001
Available for:
Four Fat Chicks Links
Walkthrough
Player
Feedback
Interview
with Designer
Screenshots









System Requirements
Minimum:
Pentium 200
32 MB RAM
SVGA
Recommended:
Pentium II 233
64 MB RAM
SVGA 8 MB

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