MrLipid's
Closet of the Odd
Tellurian
Review by MrLipid
July 2006
Two Words ...
Tellurian, the 2004 sequel to Googoltek's 2001 release,
Umbra, can be described in two words: Ed Wood. Yes, that
Ed Wood. The Ed Wood who gave the world such film classics as
Bride of the Monster, Glen or Glenda, and, of course, Plan
9 from Outer Space. Since Ed's work frequently lands him on
lists of Worst Directors Ever, describing a movie or computer game
in terms of Ed's accomplishments might seem like the ultimate thumb
down. And that would be the case if I didn't happen to find Ed's
work enormously entertaining. Then again, what I find entertaining
about Ed's work lies well outside the qualities that draw most folks
to the movies or to computer games. More on Ed and his qualities
later. First, let's run down Tellurian's technical details.
Installing. Please Wait.
Tellurian comes on three CDs and offers three different
installation footprints ranging from a mere 100 MB to a substantial
1.5 GB. Tellurian, unlike any other game I can remember,
installs in stages. The initial installation completes, one clicks
on the game executable and, instead of the game starting, one is
asked to perform a gamma adjustment and then, finally, to select
an install size.
I chose 1.5 GB, and the installer announced it was done in
a matter of seconds. This seemed suspicious. Turns out the installer
only creates the folders needed for the data; none of the data itself
was copied into the folders. I got around this by manually copying
the \FILES folder from each of the three CDs into the TELLURIAN\FILES
folder on my hard drive.
Starting the game revealed another glitch. The game stalled after
the opening video with this message: "TELLURIAN caused an invalid
page fault in Module MSDXM.OCX." Googoltek promptly rewrote
the executable to avoid calls to Module MSDXM.OCX. (This issue may
be related to my running 98SE. After creating the new executable,
Googoltek revised its website to remove 98 as a supported OS.) I
installed the new executable, it worked flawlessly, and I prepared
to explore the world of Tellurian.
Naked Aspiration
As someone who has not spent a lot of time with the work of independent
game developers (other than Jonathan Dark
Fall Boakes, Matt Barrow Hill Clark, and Knut
Rhem
Muller), I had no idea what sorts of standards independent developers
set for themselves. The work of Boakes, Clark and Muller suggested
the standards were fairly high. The work of Googoltek suggested
the standards of ... Ed Wood.
Time for a few kind words about Ed Wood. What I find endlessly
engaging about Ed's work is the huge gulf between what he wanted
to do and what he actually achieved. Ed's work is pure aspiration.
With neither the funds to create the worlds he imagined nor the
editorial skills to shape what he managed to capture on film, all
that remains is his longing, his desperate wish to be a filmmaker.
Ed's movies are so crude and disjointed that they seem like vague
memories even as one watches them. What, one wonders, did Ed see
that inspired him to attempt a particular scene or line of dialogue?
Ed's work is an echo chamber of influences, distorted by both creative
and budgetary limitations. Then again, based on his efforts as a
novelist, there is no hint that money would have improved his work
as a film director. And yet, he kept making films. The aspirational
gulf was never bridged, he never got any better, but he kept working.
Unlike those who say they want to make movies and never do, Ed
made moviesbut just barely. And that is what I find engaging,
hypnotic, and inspiring about him. I find myself enthralled by trying
to figure out what was going through his mind when he wrote "Modern
man is a hard working human." How does one get so close to
the tone of a 1950s industrial film and then, in the last word,
miss it completely? And, better still, having missed it, just keep
on going? Try as I might, I cannot look away from the train wreck
that is the work of Wood.
The Adventure Continues ...
Given my affection for Ed's struggles with his native tongue, there
was no way I could resist the description
of Tellurian offered by its publisher: "Three years
after Umbra, an alien spacecraft appears in the sky and abducts
the Mayor. With just one clue and no ideas, his wife and the police
call on you a second time."
With just one taste of the peculiar flavor that is Tellurian
and no idea what I was getting into, I bought my second game
from Googoltek.
Those curious about the taste I found so irresistible will find
the Tellurian trailer
infused with classic Ed Wood qualities. The trailer is also an echo
chamber of influences: almost, but not quite, sounding like everything
from Milo
to Myst.
And, like Ed's work, the trailer raises baffling questions.
Why would aliens want to abduct, of all people, a mayor? Why is
the mayor's wife sitting in an office paneled with what seems to
be one enormous piece of wood? Why does her chair cast a shadow
and she doesn't? While buying a copy of Tellurian will answer
the abduction question, it is unlikely anything will ever explain
the wood paneling or the inability of the mayor's wife to stop light
from passing through her.
Let Us ... Edutain You ...
Upon starting Tellurian, the player must choose which of
the nine different versions of the game to play. Tough choice when
the games have such gripping titles as Natural Resources, People,
Geography, History, Science, Religion, Technology, Military, and
Language. This must be why the hype for Tellurian claims
that after completing the game, "you will be left with a thorough
knowledge of the workings of the first alien civilization ever to
be discovered." Assuming, of course, you play all nine variants
of the game.
Once a choice is made, the opening video plays. It shows what I
can only assume is the abduction of the mayor from the mayor's point
of view. The video then cuts to the mayor's wife explaining the
case. How she came to think that there was a gateway to another
world somewhere in town when her husband was abducted by an alien
spacecraft is just one more of Tellurian's mysteries. For
those who've not viewed the trailer, here are her comments in full:
"You must be the detective. Hello. I have a job for you.
Last night, at about, ten o'clock, my husband, the mayor, was
abducted by aliens, outside, as he was walking to his car. I thought
to call you because you helped us out with that school mystery
a couple of years ago. I know this is like no case you've ever
taken before, but I think there is a gateway to the alien planet
in this town. If you could find it, go to their planet and get
back my husband. I'd be most grateful. Here's a picture of my
husband and a map of this town. If you want to see a security
tape of the abduction, just come back here. It's in the VCR. Good
luck."
Bah, Umbra!
"That school mystery" is the story of Googoltek's previous
game, Umbra, and involves another disappearance: the disappearance
of the town middle school. In Umbra, you, as the detective,
have 24 hours to get the school back because "parents of children
at that school [are] complaining that their children need to learn"
and can't because the school has gone missing. As the school officials
put it, "The peace in this town depends on you helping us restore
the school before tomorrow." Restoring the school requires
the player to go on a scavenger hunt in Port Washington, New York.
(I'm guessing the city is Port Washington because the only place
Umbra is for sale, other than through CafePress.com, is the
gift shop in Port Washington. Also, I used to live in Connecticut,
and the light and architecture are very familiar.) The city is recreated
through a series of photos and the player must, for example, find
the right cake at the bakery to get the next clue, which might involve
finding the paint section in the local hardware store, and so on.
Umbra is short, simple, clear, and surprisingly enjoyable.
But enough about Umbra. Back to the world of Tellurian.
Fasten Your Seatbelts!
Once the mayor's wife has wished you luck and you've been treated
to Tellurian's title graphic, the adventure begins on a modest
note with this shot:

Turn to the left and you'll see what are supposedly the city hall
doors.

Enter city hall and discover a wood-paneled foyer the size of NASA's
Vehicle Assembly Building.

Each of the nine games follows the same arc: find the gateway to
the alien planet by wandering the streets of Port Washington, get
yanked off the earth, explore alien places and spaces as painstakingly
rendered as the city hall foyer, solve some puzzles, and, finally,
return home to be congratulated by the mayor: "Ah, it's you.
I just wanted to thank you for solving this mystery and rescuing
me. You have once again proven yourself a master detective. Oh,
and your payment. Here it is. Plus a little extra for doing such
a good job so quickly. Again, thank you so much. You provided a
great service to this city."
The high point in Tellurian (spoiler alert!) is this revelation:
"I dunno how, but a few days ago this suddenly downloaded onto
my computer. It's the aliens' generic battle plan. They pick one
city on every planet. Before they attack, all the doors in the city
hall begin to convert into those cell doors. They go to the city
hall disguised as a being from that planet, walk into an office
pretending to be friendly and then leave, sealing the door. They
do that with all the city's officials. Then, with no government,
the city is easy to conquer and the rest of the planet surrenders."
Worthy of Wood? I think so.
So Much Space, So Little Content!
Even though Tellurian can occupy up to 1.5 GB, it has neither
music nor sound effects, lending the entire enterprise an unfinished
feeling. The only sound in the main body of the game is the Windows
ding! The ding! is triggered whenever a dead end is
hit. And there are plenty of dead ends to hit because the cursor
cannot be relied upon to indicate when it is possible to move forward.
While one can always move left or right (though never backward),
it is not always possible to move forward. Clicking on what appears
to be an open space can produce a ding!, while clicking on
what appears to be an impassable obstacle can jump one to a new
slide. That's right. A new slide. Tellurian is pure slideshow,
mixing a vast collection of simple renders with the shots of Port
Washington from Umbra.
Tellurian sells for a mere $12 plus shipping, the 80-page
strategy guide sells for $8 plus shipping and, if the game and guide
are bought as a package, the price plummets to $19 plus shipping.
Can I recommend Tellurian for fans of point-and-click adventures?
Not really. I can, however, wholeheartedly recommend it for those
who have wondered what a computer game created by Ed Wood might
look like. 
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The Verdict
The Lowdown
Developer: Googoltek
Publisher: Googoltek
Release Date: 2004
Available for: 
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System Requirements
Windows ME/2000/XP
1 GHz Processor (2 GHz recommended)
64 MB RAM
Keyboard and mouse
Sound card and speakers
Where to Find It
Googoltek

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