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Installing Forever Worlds on Windows 98SE
or ME
By MrLipid
April 2004
If you are running Win98SE or ME and you followed the installation
routine provided on the Forever Worlds CD, your game probably
doesn't run.
Here is what actually needs to be done to run Forever Worlds
on 98SE and ME. (For all those still running Win98 First Edition,
you can stop reading now. Windows Media Player 9 will not run
on 98, and without Windows Media Player 9, Forever Worlds cannot
be completed. Nor can Forever Worlds be completed without
the installation of DirectX 9.0b on Win98SE. That said, there
are saved games available at the bottom of this page that can
move players past sections that don't work on pre-98SE, pre-WMP9
and non-DirectX 9.0b systems.)
The secret is to install (or reinstall), in a specific order,
a specific group of support programs.
Existing Installations
If you have already installed Forever Worlds, do the following.
It is not necessary to reinstall Forever Worlds itself.
Step One: Install the latest version of DirectX directly
from Microsoft. (You'll find it here.)
This is version 9.0b. Even if you have already installed 9.0b,
do it again. A reinstall never hurt, and this is as much about
getting all the dependencies right as it is about getting all
of the apps in place. So, install (or reinstall) DirectX 9.0b.
(If you have philosophical issues with DirectX 9, fine. Don't
install it. Just don't expect to be able to complete Forever
Worlds without using the saved games links at the bottom of
the page.)
Step Two: Install Windows Media Player 9 direct from Microsoft.
(You'll find it here.)
Let WMP9 associate itself with all the files it wants to ... especially
the video files.
Step Three: Find the right video driver for your card
and download it directly from the manufacturer. If, like I do,
you have an nVidia card, version 53.04 seems a bit more stable
than version 56.64. I've also heard from some folks that the older
Radeon drivers work better. Your mileage may vary.
Step Four: Install the DivX 5.1.1 codec, either from the
Forever Worlds CD or the DivX website. Do not install
the DivX player.
You are now ready to play Forever Worlds. If you click
on the desktop icon and still get the logo-logo-lockup problem,
it can be cured, after rebooting, by running a video in WMP9 before
asking Forever Worlds to load. After any reboot, it is
only necessary to run a video in WMP9 once before loading the
Forever Worlds. Once a video has been run, Forever Worlds
can be opened and closed all day without a problem.
New Installations
Step One: The installation routine will ask to check for
DirectX 9 and, if it is not present, to install it. You don't
have a choice here so, if it is not present, say "Yes."
Step Two: You will be asked to install the DivX codec.
Install the codec but not the DivX player.
Step Three: Install the game.
Step Four: Once Forever Worlds is installed, follow
the steps listed above for an existing installation.
That's it. That's the Secret Sauce that's necessary to put Forever
Worlds on its feet in 98SE and ME. Enjoy!
The Pre-98SE and Pre-WMP9 Saved Game Workarounds
There have been attempts to play Forever Worlds on Win98
First Edition using WMP 7.1 and on Win98SE using DirectX 8a and
WMP 9. This almost works. Unfortunately, there are two sections
in the game (the Administration Room in Part 3 and the Control
Room in Part 5) where it doesn't. The cursor no longer responds
in these sections, and only a saved game can move the player forward.
The following saved games can be downloaded and placed in the
Forever Worlds GameData folder.
The POSTADMIN
saved game moves the player past any contact with the Administration
Office in Part 3, and the PART5-1,
PART5-2
and PART5-3
saved games allow the player to experience everything in Part
5 other than the Control Room. Per the Solution Guide, PART5-1
begins immediately after leaving the Control Room (Fig.77) for
the first time. PART5-2 starts immediately after the Control Room
("I'm Leafing on a Bee's Back") and just before the
Zoom Room. PART5-3 starts immediately after leaving the Control
Room on the way to (Fig.82). 
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