| Tomb Raider:
The Last Revelation (Tomb Raider 4) PC Demo
"Nickel Tour" and Walkthrough by Skinny Minnie
Download this 11.8 meg PC demo for Win9x here
(it doesn't work with WinXP).
If you have been curious about trying a Tomb Raider game
but didn't know where to start, how about downloading this free
little dandy and taking the plunge? TR4 is actually one
of the more adventure-oriented of Lara's whole series. How are
you at deciphering hieroglyphics and putting ancient puzzle pieces
together to gain entrance into sealed tombs? Can you play ancient
Egyptian board games against invisible, otherworldly opponents
with ease? The locales are colorful, spacious, and even gorgeous
at times, having beautiful visuals despite the blocky look resultant
from being originally ported for PSX. This game was actually my
first foray into action/adventures, and it broke me out of the
strictly point-and-click, "pure adventure gaming" mold.
The virtual 3D world of Tomb Raider gives linearity a cold
boot in the arse! Too, it almost completely lacks gore, and many
of the enemies are supernatural instead of human in origin, making
it a guiltless (and more interesting) gaming experience. From
ghostly tin men on horseback, mythical raging bulls, zombies,
and mummies, to fire boltwielding, armor-clad, giant Egyptian
spirits, TR4 has it all. The full game is actually quite
gradual in its difficulty curve, beginning with a story-immersive
training level depicting Lara as a weaponless, ponytailed teen
and presenting some hitherto unknown background on how the young
adventuress got her start. I think I was several levels into the
game before I actually worked up the nerve to have Lara fire a
shot! Prior to that, I just had her flee from every dangerous
situation, missing a lot of "goodies" in the process!
Controlling Lara Croft may appear a difficult feat at first,
but this demo takes care of her in two ways: First, Lara takes
less damage from falls and hits in this demo than in the full-blown
TR4 game, and second, the scenes aren't as difficult or
involved as is the master work from which they are fashioned.
Curiously, this demo is not a direct slice of the TR4 pie,
but is rather a separate work created to highlight certain aspects
and enemies from the main game, culminating into one compact level.
It does, however, fashion itself in part around "The Lost
Library" level, one of the latter levels in the game, so
if you do play the full TR4 in the future, you will recognize
some of these scenes as you play a ways into it.
Controls
Although you may customize the controls to your liking, here
are the keyboard defaults:
- Cursor Keys: Move Lara around (down arrow makes her leap back)
- Shift Key: Walk, when combined with forward or backward cursor
keys; sidestep left or sidestep right, using left or right cursor
(for lining Lara up)
- Ctrl Key: Action (fire weapon, equip different weapon, grab
wall to climb, pull lever, etc.)
- Space Bar: Draw currently selected weapon out, or holster
current weapon
- Alt Key: Jump (also makes Lara swim when in water, using cursor
keys for direction)
- ? Key: Sprint faster when already running forward with cursor
arrow
- End Key: Roll
- 0 on Numpad: Look around, when combined with cursor keys for
direction
- . Key: Duck/Crouch
- , Key: Use flare
- Esc Key: Pause, and display/manipulate inventory, including
switching weapons
- Lara cannot fall off of ledges, etc. when walking, but she
can when in her default run, or when using the even-faster sprint.
There are other commands and fancier moves, but those will be
enough to get you through this demo.
Health Bars
The red bar in the upper left of the game screen appears automatically
when Lara draws a weapon out and depletes with every hit she takes.
It will appear whenever she takes a hit, actually, even if her
current weapon is holstered. When it fully depletes, Lara dies,
but you can prevent this by using MediPaks you will find hidden
around or that you get as rewards for extinguishing enemies. Both
the demo and the full game do provide one large and three small
MediPaks in Lara's beginning inventory. They can be used any time
during gameplay via the "esc" key, then by scrolling
with the directional arrow keys to a MediPak and pressing "ctrl"
to apply it to Lara. Small MediPaks replenish half of Lara's health
bar, and large ones will fill it just about full, as long as she
still has even a slight bit of health before applying the MediPak.
The blue bar in the upper right of the game screen only appears
when Lara is under water; when full she will have about 60 seconds
of breath. Once this blue bar fully depletes, her red bar appears
in the upper left, and Lara will drown quite quickly. Try to swim
her up to the surface for air before the blue bar empties, so
that it can quickly refill to capacity.
The green bar in the upper right of the screen only appears when
Lara is sprinting; it depletes quickly, and once it does, she
will default back into a standard run until you release the sprint
key and let her "catch her breath." You will then notice
that the green bar refills to the top, and subsequently disappears
until called upon once again.
Options and Intro
While you can save your game wherever you see fit in the full
version of the PC game, in this demo there is no save game feature.
There is also another quirk: If you pause the game (with the "p"
key, which is also where you may quit the game) for very long,
or even if you leave Lara standing around scratching her fanny
for a few minutes, the demo will default back to the main screen
and you will have to start over. Consequently, when writing this
walkthrough, and then again when taking screenshots, I had to
play through one scene, stop to take notes or a pic, then start
from the beginning of the level again and work my way up to the
next scene ...
After you download and install this self-extracting demo (it
installs to c:\trldemo by default), first click on the Setup icon
in the trldemo folder. Like the full game, this Direct X
demo requires 16-bit color (TR games have a Glide option
too, if you have a Voodoo card), but you can choose your preferred
resolution, and do some other video nitpicking, here in setup.
The demo will actually then fire right from the setup screen when
you click "ok" to bind your settings. In future, as
you will of course be drawn back perpetually against your will
for a replay, you can double-click the Tomb4.exe file in this
same folder to start the demo.
Once in the game's main menu, you may want to scroll down with
the cursor arrow to Options in the main screen and adjust and
save the volume settings. You can also change the keyboard controls,
which move Lara, with the Control Configuration option at the
top of the screen.
This game demo, much like the full game, has a "rolling
introduction" at the beginning. If you don't begin playing,
eventually an "automatic demo" will begin, showing you
a few of the scenes from the game demo and actually shedding a
little light on one way to play through the beginning scene (although
there are usually multiple ways to successfully finish a level
in Tomb Raider). To me, poor Lara is shown at the start of this
automatic sequence doing more bunny-hopping than a forest sees
in springtime, in avoidance of some nasty skeletons. If you're
all thumbs, I've got some simpler ways to get through that section
listed below (see Choice 1, or Choice 2) ...
Lara is defaulted at a run when you press the forward cursor
key. Her default for most weaponry is on "Auto-Lock."
This means that when you hit "spacebar" to draw a weapon
out, Lara will automatically correctly aim at targets, except
when using the few weapons requiring crosshairs, which you will
have to aim manually via the 0 on the Numpad. Most of the time,
though, all you will have to do is press action ("ctrl")
with a weapon drawn to have Lara fire at the baddies. She already
has a small variety of weapons in inventory for this demo, unlike
in the full game, where she acquires the majority of them from
hidden stashes as the story progresses. Lara's trusty default
pistols have unlimited ammo. Shotguns and other weapons rely on
bullet rounds found stashed about as she moves through the game,
and as such are in more limited supply. That said, there's nothing
like a good shotgun blast to push back an attacking skeleton ...
Ah, but on to the game!
Walkthrough

Once Lara shoots the vase, it vanishes, revealing
an angry squatter!
In "Look" mode ("0" on Numpad) you can see
right through Lara.
The demo opens in a small room with a dark brass gate directly
in front of Lara. In the upper right corner of this room lies
a vase, which you can't see unless you have Lara run around a
bit. If you like, you can have Lara draw out her pistols (hit
"spacebar"), shoot the vase (hit "ctrl"),
then shoot the ticked-off scorpion that is now freed from inside
it (it will take several rounds with the pistols, and you'll want
to have Lara hop backwards using the down arrow as she's firing
so she doesn't get stung). Now get her to gather up the subsequent
booty of shotgun shells that appear for her efforts by positioning
her directly over them; hit "spacebar" to holster her
pistols, then hit "ctrl" for ammo pickup. The shotgun
is Lara's best buddy both in the full TR4 game and in this demo,
so always collect those shells.
Now, tally ho and on through the gate! As Lara approaches it,
the gate opens automatically; send her through it and up the steps,
but stop her just after the landing. I'd recommend a switch of
weapons to the aforementioned shotgun at this point if you're
the confrontational type (see Choice 2 for this scene, listed
below), because two spooky, sword-swinging skeletons materialize
at the other end of the room. Yes, the Bony Cronies will jump
the gaps between those ledges and come directly for Lara. You
actually have multiple choices for saving Lara's hide here, though.
Choice 1: This is by far the simplest way out. Take the
"Coward's Kamikaze Cliff" exit. That's right, just send
Lara running straight off of the ledge, and she'll fall to the
floor below, losing a little health, yes, but avoiding those Boneheads
too. They won't come down after her, either, although you'll see
them leaping from ledge to ledge above and hear their clanging
swords. I must point out, though, that in the full version of
TR4, you won't be able to have Lara plummet down a whole floor
in such a manner without her taking some serious damage from it,
especially as the game progresses ...
Choice 2: Just in case you don't feel like chicken tonight,
how about trying the house special?

Shoot each skeleton in mid-jump over the gap
so he falls through.

Lara will get both shotgun smoke and flying
shells for her efforts.
This second possible method is an excerpt from that nefarious
work entitled "Skinny's School of Skeleton Shotgunning,"
and it involves the following: Have Lara run a little ways forward,
hit "esc" to bring up inventory, use the arrows to scroll
to the shotgun, then equip it with "ctrl." Lara automatically
draws her shotgun and locks on to the target. Wait until the first
skeleton comes closer and is in midjump, right over the closest
gap to Lara, then press "ctrl" to fire! If he plummets
down through the gap to the floor below, he won't come back (skeletons
in this game are never climbers), nor will he be in the room below
when Lara gets there, either. Lather, rinse, and repeat for the
second skeleton, who comes right behind the first. Whew! That
was exciting! Just where do they disappear to down there, anyway?
Perhaps they have "day jobs" being put on display at
doctors' offices; who knows? By the way, if the buggers don't
fall down through those gaps when shot and they land on other
ledges instead, Lara is going to have to knock them off again.
Keep trying until they fall down through the gaps, because, on
that upper floor, their middle names are both Lazarus. They can't
be killed up there, at least not with the weapons available in
this demo.
Once those Shield Wielders have been eliminated, you can calmly
get Lara down to the bottom floor, health intact. Walk her straight
out to the edge of the ledge she's standing on ("shift"
key plus forward arrow). Now turn her around 180 degrees with
a side arrow, lining the back of her feet up squarely with the
back edge of the ledge so she's not angled. You may at this point
attempt to have her do a quick drop and hang off of the ledge
by simultaneously pressing the backward arrow and action ("ctrl").
Then you can let go of those and she will drop down below. If
this sounds too risky, you can have her crouch first with the
. key as shown below.

Once you are holding Lara in a crouch as shown
in the picture,
add action ("ctrl" key) to the mix, and then add the
down arrow.
Lara will creep backwards and then drop over the ledge and hang
there.
Now let go of the "ctrl" key (and the other keys too,
if you haven't already), and Lara will gracefully drop to the
floor with no negative hit to her health. You could actually try
either of these exits for Lara even with a skeleton or two panting
wistfully in her direction, but it might get pretty hectic ...
Alternatively, you can get fancier and go ahead with Choice 3
to exit Lara from this scene, but this exit too will be a great
deal easier with those skeletal lunatics out of the way first.
Choice 3: Do what it shows you in the "demo mode"
if you open the game and just let it run by itself for a while ...
Have Lara run forward by pressing the forward arrow, and send
her into a running jump to the next ledge by adding the jump command
as her feet approach the edge of the first ledge. If you don't
think you will get the timing for her jump and landing right (a
common issue for new Raiders), alternatively you can slow her
to a walk right up to the edge of that first ledge, by adding
the "shift" key. Now have her perform a "standing
jump with grab" to the ledge ahead. It really helps for this
to have your right hand work the arrow keys and your left hand
do the "alt" and "ctrl" keys. Tap jump ("alt")
once, then right away press and hold the forward arrow, and as
Lara is leaping forward in midair, quickly add the action ("ctrl")
command and keep holding it so she will grab the next ledge (you
don't have to keep holding "alt" because Lara has already
jumped and it's no longer needed). Once Lara is hanging from that
next ledge, just keep holding the forward arrow and "ctrl"
and Lara will pull herself up.
No matter how Lara has arrived across to this second ledge, she
must now continue by walking to the edge of this new ledge, and
doing a "standing jump with grab" to the pole in front
of her (see pics for instructions).

Center Lara in front of the pole, using "shift"
plus the arrow keys.

Tap "alt," then hold the forward
arrow and "ctrl," letting go of "alt."
Lara will jump forward and grab the pole. Whatever you do,
let go of jump ("alt") before Lara grabs the pole or
she will do a back flip right off of the pole again! Now let go
of the forward arrow, and keep holding the "ctrl" key
down so Lara will hang on to the pole. If you let go of "ctrl,"
Lara will fall off of the pole. With Lara hanging onto the pole
("ctrl" still pressed) you can add the down arrow, and
Lara will shimmy down the pole to safety. You can let go of all
keys once she is close to the floor and she will drop safely down.
Whew! Don't you wish you just took the "Coward's Kamikaze
Cliff" exit instead?!
Now you can look around and get your bearings. This room is quite
dark, that is until your Egyptian "Guide" from the earliest
levels of TR4 makes a cameo appearance here in the demo,
lighting the sconces on the walls. You may also have Lara light
a flare from her inventory by pressing the , key, and then she
can better explore the room. There's nothing too exciting here
except a barred exit, and a curious spinning wheel-like contraption
on the floor ... In the full game, this wheel appears not
in the Lost Library area but in a different level, and it sets
off one of the most difficult runs of the entire game (and if
you try to save your game in the middle of said run, the trap
door you are trying to get through at the end is automatically
closed when you return to the game). Fear not though, newbie Raiders,
because this is not only a very simplified and streamlined version
of that run, but both the demo and Yours Truly are here to help.
Line up Lara directly behind the spinning wheel, so that you
can see ahead the tall, narrow brass gate, across from her on
the far wall. Have Lara crank the spinning wheel five times by
pressing action ("ctrl") five times in a row, as this
opens the gate up fully.

A woman's work is never done ... Crank
that wheel five times.
I agree with the rolling demo intro here, as it will be quickest
to immediately thereafter send Lara into a side flip to the right
by pressing jump ("alt") and the right arrow key, to
clear her from banging into the wheel, then it's "Run, Lara
baby, run, straight through that gate like the wind!"

Do a side flip, and then head for the light
at the end of the tunnel!
Press the forward arrow and send her running toward the gate
as it's closing. You can make it simpler by boosting her speed
into a sprint by adding the ? key, and she will barrel right out
of the gate, or you can just keep her running like the demo does
and add a roll (hit the "end" key) as she comes upon
the gate, and she will dive under it, then stand up on the other
side. One thing about Lara's rolls is that she will end any roll
facing the opposite direction, which may appear confusing at first.
It is also a bit more difficult to time this roll just right so
that she makes it under the door in time than it is just sprinting
Lara straight through the door.

Blasted roll! Why didn't you just add the bloody
sprint key, mate?
At any rate, Lara now enters a small alcove with a ladder on
the far wall. Send Lara up to ladder, press the forward arrow
and action, and she will grab on to it. Keep pressing both keys
and she will ascend it. Optionally you could, as Lara ascends
and approaches two pedestals on either side of her, switch direction
arrows and press the left arrow instead, making Lara climb left.
When she's directly over the left pedestal, release action and
she'll drop. Turn her around and notice a blue vase on the opposite
wall. (A former florist must have helped design this demo!) Equip
Lara's pistols as they have unlimited ammo, and feel free to blast
away. Harkis it a magic potion that appears, or maybe an
ancient scroll replete with hieroglyphs, expounding the true meaning
of life? Nah, there's nothing here at all. Oh, pooh! Fear not,
though, friend, because further along in this demo you will find
not only a couple of vases with more of those much-coveted shotgun
shells hidden inside of them, but also other vases that contain
scorpions! (Perhaps that former florist was born in November,
eh?)
Get Lara back on the ladder, if you took the vase detour, by
facing her toward the ladder wall and pressing the forward arrow
and "ctrl" to get her to climb on to that short length
of ladder. Now change arrows to the right arrow key, until Lara
climbs right and is centered on the longer length of ladder again.
Keep pressing "ctrl," too, unless you enjoy seeing Lara
plummet down off of the ladder to a possible untimely demise ...
Add the forward arrow until Lara pulls herself up to the landing
at ladder's end. She made it! Be sure to rearm her with those
pistols as she enters the main hall of the Lost Library, because
two hungry scorpions will come zipping toward Lara for a snack.

Sting the stingers, and exit through the furthest
doors on the left.
In the full game, all of these sets of doors of the Lost Library
hold various experiences of intrigue. In this demo, however, there's
only one set on this floor that opens to a new scene, and it's
the furthest of the three sets of blue doors on the left hand
side as Lara first enters the room. If you are feeling adventurous,
you can send Lara on a short exploration before exiting, though.
The vases here are bulletproof, but boy, wouldn't it be nice if
you could find out what is behind those huge doors at the top
of the stairs? You can see daylight coming through the crack where
the doors meet, if you get Lara up the stairs and have her stand
right up in front of them. Press action to have her attempt to
open them ... Nothing happens! What's the skinny, Minnie?
There is actually a certain "hotspot" on the floor along
the left wall, where, if you position Lara correctly, you can
have her do a jump with grab to the second floor balcony ledge
and pull up right over the balcony. If you get the positioning
just right, you will instantly be treated to a short, panning
cut scene complete with creaky door sounds, of those large doors
opening down below ... Have shotgun, will travelwoo
hoo! Tough luck if you take a health hit Lara honey, you're going
barreling back off of that balcony, and I mean now! Fling
yourself back down there this instant!

I wagered a MediPak on this? Next time, risk
your own health bar!
Ahem! I'm back now! After that nice road to nowhere, it's time
to have Lara open that furthest set of doors on the left; stand
her in front of them and press "ctrl." Have her follow
the hallway around to the right, leap down at the end into the
next area, then stop before entering that new room. Now she will
need to whip out that trusty shotgun, unless you feel like experimenting
with some of the other guns from inventory. Do something, though,
because good looks alone aren't going to cut it for the next batch
of friendly neighborhood skeletons who will spontaneously arise
out of the floor in the room Lara's about to enter. Before she
enters the doorway to this room, take a peek inside, and notice
a short pedestal on the far wall, in between two lions' heads
water fountains. Notice also the pit in the center of this room.
There are huge, upwardly mobile knives that shoot up and kill
Lara if she falls into this pit, and I speak from experience here,
so you can like me, just don't be like me ...

You can call me Lara, or you can call me Ms.
Croft; just don't call
me Spike! Note the short pedestal between the columns in back.
As soon as Lara enters the room, the new Bones Brothers will
appear (or maybe the previous two just got laid off by those MDs ...).
Have Lara blow them one by one into the pit, even if she must
jump across it or run around it, luring each of them to follow
her into the correct positioning ... Otherwise, they will
become quite a persistent health risk. Be aware that these skeletons
have shields that they can raise, deflecting Lara's bullets. If
they do this, have Lara back away and holster her weapon ("spacebar").
They'll put their shields down and come at her, swords waving.
Draw that weapon and fire before they can raise their shields
once again. If Lara takes much damage, give her a MediPak; remember,
without saved games to fall back on, if Lara dies, you start the
level over! Once you have taken care of the skeletons, approach
that pedestal against the far wall you saw earlier. Look directly
to the right of it, where you'll see a brass lever up high on
the side wall. Line up Lara directly in front of the pedestal.
Press action and forward and Lara will vault on to it with a "Hup!"
Turn Lara so that she's facing that switch on the wall. Walk her
to the very edge of the pedestal, facing toward the switch. Prepare
for another "standing jump with grab."

Tap jump, add the forward arrow, and then add action. Lara will
jump across and hang on to the lever. Keep pressing action and
slowly Lara will come down, pulling the lever down with her. You'll
notice that the lever has triggered a spot in the floor behind
Lara to rise up and become an L-shaped, larger pedestal. For now,
just make a mental note of where this new pedestal is. Lara will
be climbing it in a hurry with a salivating Skull Scout at her
heels all soon enough ...
First things first, though. Carefully have Lara make her way
around the edge of the pit toward the entryway not of where she
came in, but of the one that's off to the side (it's to the right
if Lara is standing where she first entered the room). This entryway
leads somewhere that Lara hasn't been to yet. Send her through
this entryway and around to the right. You'll see a closed gate
and a dark brass metal ball hanging from a chain doohickey. Hit
the "esc" key to get into inventory. You can try equipping
the pistols for this trick: Your goal is to shoot that metal ball.
Get Lara in close to the ball and have her jump straight up and
down, rapid-firing at the ball in midair. It does work for me
this way, and it doesn't waste other precious ammo. However, alternatively,
you may scroll over to the revolver using the cursor keys and
use the down arrow key to highlight the word "combine"
instead of "equip." Then below "combine,"
scroll through until you see the laser sight. Press action ("ctrl")
to combine the laser sight with the revolver. Now you can "equip"
Lara with the revolver. You'll be looking through those pain-in-the-tushy
crosshairs once you press and hold the 0 on the Numpad to enter
targeting mode. Use the cursor keys to aim your crosshairs, and
if you need them, use the duck (.) and sprint (?) keys to zoom
in and out, until you're centered on that dark brown ball hanging
there. Shoot the ball. The chains will do their dance and the
gate will open, allowing Lara through.

Repeat after me: "Target practice is always
a ball with Lara Croft!"
Once she is through the gate, switch weapons to the shotgun so
it's ready just in case, and then holster it for now. You may
be guessing that another Numbskull is on the horizon and you are
right, but this time unfortunately there aren't any pits to knock
him into.
So what's a high-society English adventuress to do? Just try
and avoid him and look for a newly rising pedestal, off to the
right on the far wall of this new area, to jump onto ...
The pedestal doesn't actually begin its ascent until the skeleton
rises up out of the floor, so you may not see it for a few seconds
after Lara enters this new room.
If Lara must slow the skeleton down on her way, she can whip
out the shotgun to knock him for a loop, and then continue on
to the pedestal. Remember: Skeletons aren't climbers. He'll pace
around at ground level below her. You will have to holster Lara's
weapon, then press both the forward arrow and "ctrl"
to get Lara to vault onto the higher blocks. Carefully peer around
upwards once Lara is safely up high on the pedestal, by using
the look key, which is 0 on the Numpad, combined with the arrow
keys. You're searching for a ledge to do the dreaded "standing
jump with grab" up to. Your ultimate goal is a purple gemstone,
stuck on the wall up there.

Bone Buddy is across at the entrance; the ledge
and gem are above.
Once Lara pulls up to the ledge above her, position her directly
in front of the purple gemstone and have her pluck it right off
with that hitherto ignored crowbar in her inventory. This little
dandy comes in quite handy multiple times in the full game. Hit
"esc" for inventory, scroll through it to the crowbar,
press action, and Lara will automatically pry the gem out with
it. Now it's party time! Head back down either with careful jumps
or by having Lara walk to the edge of the top ledge, turn around
180 degrees, crouch down (use the duck command), add pressing
action and also the backward arrow, and Lara will drop down over
the ledge and hang there. Let her drop gently by letting go of
action.
Send her running by her waiting admirer and back out through
the gate. The skeleton is a quite fast runner, so you might want
to add the sprint command so Lara runs faster. The green bar will
come up on the top right of your screen, showing you how long
she can sustain this time-limited dash. Don't bother pressing
the sprint command without Lara already being in a run first,
though, as she won't move at all until the forward arrow is pressed
first; then you can add the sprint command. Speed demons beware:
Lara is harder to control with the sprint going. As soon as you
get through the gate, head left. If Lara is sprinting, you may
want to let go of that command and just keep the forward arrow
pressed so she slows to a run to make the bend without hitting
the wall. At any rate, send her left around that corner and have
her continue running to the right side of the spike pit. Now have
Lara vault (with the forward arrow and "ctrl") to the
top of the large, L-shaped pedestal on the back wall that was
originally triggered with that lever. Have Lara face the opposite
wall from that lever, and jump/grab/pull up, leaving the Crony
Bony in hot pursuit below her as she climbs up into the ceiling.

Those skeletons just adore Lara; they really
put her on a pedestal!
Up here there is good news and bad news. The good news is that
there is only one skeleton, and he's locked behind a gate in a
little hallway. Lara must use the purple gemstone, which fits
into a socket right next to the gate, to open it and enter. Brittle
Boy doesn't even materialize until Lara picks up part of a copper
coin piece on the floor of that little hallway, so he won't just
come leaping at her from anywhere at any given moment. Of course,
Skinny shall give you the skinny on that one as it is about to
happen ... Now for the bad news: The other enemies populating
the further area are fire demons called "flame spells,"
who cannot be damaged, deterred, or killed by any sort of weaponry
Lara has in inventory. You'll see fiery lines erupting from over
a doorway and swirling very quickly in the air; those are the
devils. They fly fast as blazes, and they can and will follow
Lara wherever she goes, draining the very life right out of her
with a hoary hissing sound. So full of sunshine, aren't I?
When Lara gets to the landing after her climb from the L-shaped
pedestal, have her traverse the hallway. You will then see a cubbyhole/entryway
covered with boards. Equip the pistols, and direct Lara to shoot
the boards and pick up the small MediPak on the floor inside.
Moving on, she will enter a room with scrolls lying about. Get
her to pull those pistols back out and shoot any scorpions first,
then have a look around. In the full game, some of these scrolls
can be picked up to aid you in your quests, but in the demo they're
just dusty, dilapidated eye candy. Don't worry about the fire
demons yet; they aren't in this scene.
As Lara moves through the scroll room, it bends around the corner
to the left. Look for a dark brass gate a ways down along the
left wall around that corner. There is also a wide doorway harboring
a set of stairs sitting to the right of the brass gate. This gate
has a dark, empty, socketed circle to the left of it (you can't
see the circle in the screenshot). That's where Lara's famed purple
gemstone goes, which of course opens the gate.

Scroll room far left, gate with gem socket
right, stairway far right ...
Peer behind the gate first, and notice half of a copper coin
piece sitting on the floor there, so you know what you're after
ahead of time. Open inventory, scroll to the gemstone, press action,
and Lara will insert it into the round hole. Open Sesame! Quickly
line up Lara over the copper coin piece and press action. Lara
is somewhat picky about being centered over goodies for pickup;
if she's behind it, in front of it, or off to the side of it,
forget it! Lara's final Bonebrain is triggered to materialize
upon this pickup. No pits are available, so just have her avoid
him and run back out of that now-open gate, banging a left out
of that gate and down those stairs (don't head her directionally
right, back toward the scroll room). Lara will wend her way around
a hallway with a blue set of doors at the end; press action upon
her arrival there and she'll open them. Direct her to take a right
on to this balcony, and follow it around toward the left. The
skeleton will stay behind. This is the infamous balcony that the
downstairs "hotspot jump" brought you to, if you found
it, which triggered those genuine, simulated, large doors of adventure
to open earlier ... There is only one set of doors up here
at the other end of this balcony that will open; they're the last
set. Quiet on the set, and, action!
Send Lara through the gate, which closes behind her. To the right,
you'll see a boarded-up little cubbyhole in an alleyway. Have
Lara fire on the boards, breaking them into bits. Oddly enough,
you will discover crossbow ammo, which Lara ultimately has no
use for as there is no crossbow in this demo; I'll be darned if
I've ever been able to find one, anyway! Make sure Lara walks
carefully and slowly back out of this cubbyhole. As she is facing
the cubbyhole, turn her left but don't let her walk to the end
of the alleyway yet! Fire demon alert: Consider yourself warned!
The end of this alleyway she is in leads to a bigger room, with
torn bronze curtains and ropes hanging from the ceiling. Take
a careful peek there now. Below the curtains on the right wall
is another gate concealing a pole, and this gate has yet another
empty socket next to it. There are two vases in this room as well.
As Lara reaches the entry to this room, it triggers two of my
least-favorite enemies in all of the TR4 game: Those darned flying
frenzied "flame spells!" How does the Minnie deal with
this major situation? Toward the right on the far wall, you'll
see Lara's savioran open doorway.

There goes the neighborhood: Fire Demon, 1
o'clock! Bolt for the
doorway ahead. Nice day for a swim! Worry about the gate later.
Start Lara into a run, then add the sprint command so
she'll run for her life straight through this doorway. Let off
the sprint key but keep that forward arrow pressed to take that
left corner ... Now you'll see a pool of water in the middle
of another big room; send Lara diving right into it!

You'll never see their freakin' ugly faces,
except frozen in this
screenshot! Yes, Lara is under the watersee the blue life
bar?
Leave her underwater, and you'll see two red splashes as the
two fire demons follow her into the water and disintegrate. One
time Lara hit the pool in record time, and the fire demons never
hit the water! I just left Lara under water until she was almost
out of air, then I swam her up to the top ("alt" key
plus arrows) and let her poke her head out for a breather. The
demons never came back. Maybe they got aquaphobia. Anyhow, she
is safe once they're gone; swim up to the edge of the pool, press
action, and Lara will pull herself up and out. Notice how she'll
be dripping wet for a while? It's a nice visual touch. Notice
how you're feeling the vertigo? It's a nice visual touch.
If you are inclined toward a shooting spree, you can seek out
another boarded-up cubby beyond the pool room and get some shotgun
shells for your efforts. Are you feeling lucky? A couple of vases
up here also have shells in them (pssst, they're the ones in the
bronze curtained room). Beware of other vases containing scorpions!
As Lara meanders lazily back into the pool room (mentally stable
and untouchable in her "happy place"), your eyes may
be drawn to that unique black and orange vase ... You can
actually see it up against the back wall in the pool room in the
screenshot above. Isn't that enough for you? You big meanie! Okay,
okay, I'm going back up there, just give me a minute for a breather
here... Unlike you, I have to play this crazy thing again
from the start to have more fancy screenshots to gander at ...

She's past the fire demons without a "scratch,"
at least not on Lara!
Have her line up behind the vase and push it around that corner.
Personally, I kept having Lara try to shoot that funky vase,
to no avail. Then I noticed it had a really wide mouth, so I kept
peering inside for a "goodie." (Sometimes it's hard
to believe I'm actually an adventure gamer, isn't it?) Eventually
I noticed that the vase was just around the corner from a gate
with the second half of that coin piece behind it ... Do
you see those scratch marks on the floor? Have you noticed that
they lead around the corner to a square patch on the floor similarly
decorated to that black-and-orange vase?
Line up our dear heroine behind the black-and-orange vase, and
press action and the forward arrow. Lara will push the vase; direct
her with the arrow keys to follow the scratch marks on the floor,
right around the corner, and keep pushing until the vase is over
the square on the floor. Alas, the brass gate will open! She can
pick up the second coin piece. No enemies show up. There is no
earthquake.
Now go back to the room with the bronze curtains in it. Be on
the lookout for the closed gate with a dark, round, empty circle
next to it. You can see a platform and another fun pole through
this gate. Go into inventory, scroll to one of the coin pieces,
and press action on "combine." Then scroll through the
lower list to find the second coin piece, and press action again
to combine the pieces. Now Lara can line up in front of that empty
circle and put the full coin into it by your pressing action.
The gate opens, you heave a sigh of relief, and the final pitter-patter
of Lara's tiny feet can be heard as you send her through the gate,
and this TR4 demo ends ... 
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